To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *32920 (-10)
  Re: Lightbricks (x265/x266/x267)
 
(...) "Absolutely" is an exaggeration. There's a very simple need to put the frame and the glass in separate files: so modelers can change the colors of both. Then there's a simple reason to make a combined file: because, as you said, that's the (...) (21 years ago, 5-Dec-03, to lugnet.cad)
 
  x978.dat, minifig hook-hand
 
Ref: "(URL) those who have expressed an interest: 1. Yes, I _am_ still working on this part, yes, I _do_ want it to be released (eventually), but _after_ I've fixed the problems with it. 2. No, I do _not_ want anyone else changing this file (...) (21 years ago, 4-Dec-03, to lugnet.cad)
 
  Re: LDRAW updates
 
(...) Please see (URL) posted less than a week ago. Chris (21 years ago, 4-Dec-03, to lugnet.cad)
 
  LDRAW updates
 
Hi all ! Will there be till the end of the year one more Ldraw parts update ? The last once is from August. Any chance ? Thanks. Mike (21 years ago, 4-Dec-03, to lugnet.cad)
 
  Re: Question: polygons filling a t-shape
 
(...) Yes, L3P detects and warns about the collinear points of the quad. In the case of splitting the T why don't you just use triangles? The renderers do that anyway, but then you can take control of the splitting. I believe quads are mainly a (...) (21 years ago, 4-Dec-03, to lugnet.cad)
 
  Boat Sections
 
Hi all, Following up to the Boat Weighted Keel, I would like to tell you that I am modelling the following parts: (URL) Section Bow 5 x 6 x 3 & 1/3 with Gray Deck (URL) Section Middle 6 x 8 x 3 & 1/3 with Gray Deck (URL) Section Stern 6 x 6 x 3 & (...) (21 years ago, 4-Dec-03, to lugnet.cad.dat.parts)
 
  Re: Question: polygons filling a t-shape
 
(...) I'm not sure if it does or not. After posting the previous post, I realized that I was mistaken about my alternate version being "ok". I just realized that it could result in the same rendering artifacts that using a triangle for polygon 2 (...) (21 years ago, 4-Dec-03, to lugnet.cad, FTX)
 
  Re: Question: polygons filling a t-shape
 
(...) Great diagrams, thanks! But I thought that (rgarding quad 2 in the last diagram) collinear points were considered an error by the checkers, so that when you submit your part to parts tracker it would be flagged??? (21 years ago, 4-Dec-03, to lugnet.cad, FTX)
 
  Re: Question: polygons filling a t-shape
 
(...) I suspect they will create artifacts in just about any renderer, but the severity will vary from one to another. (...) The above looks fine. You could do it with one less LDraw primitive while still preventing artifacts if you did it like so (...) (21 years ago, 4-Dec-03, to lugnet.cad, FTX)
 
  Re: Virtual locomotive MOC
 
(...) I have 12 fixed LGEO parts and I'm half-way through making a HTML page with them, but ldraw.org may also be the place... /Lars (21 years ago, 3-Dec-03, to lugnet.cad, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR