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Subject: 
Re: Question: polygons filling a t-shape
Newsgroups: 
lugnet.cad
Date: 
Thu, 4 Dec 2003 07:52:53 GMT
Viewed: 
1848 times
  
In lugnet.cad, Larry Pieniazek wrote:
> But I thought that (rgarding quad 2 in the last diagram) collinear points were
> considered an error by the checkers, so that when you submit your part to parts
> tracker it would be flagged???

Yes, L3P detects and warns about the collinear points of the quad.
In the case of splitting the T why don't you just use triangles?
The renderers do that anyway, but then you can take control of the splitting.

I believe quads are mainly a convenient shortcut for making rectangular surfaces.
If you are in the process of subdividing a polygon there's no reason to search for
triangles that can be paired into a quad (though it saves a few bytes of file size).
/Lars



Message has 1 Reply:
  Re: Question: polygons filling a t-shape
 
(...) Actually, with LDraw code, reducing triangle pairs to quads reduces that section of code by 35% (more-or-less). If you've got a lot of surfaces, that's not an insignificant savings of bytes. Steve (23 years ago, 5-Dec-03, to lugnet.cad)

Message is in Reply To:
  Re: Question: polygons filling a t-shape
 
(...) Great diagrams, thanks! But I thought that (rgarding quad 2 in the last diagram) collinear points were considered an error by the checkers, so that when you submit your part to parts tracker it would be flagged??? (23 years ago, 4-Dec-03, to lugnet.cad, FTX)

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