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Subject: 
Re: Question: polygons filling a t-shape
Newsgroups: 
lugnet.cad
Date: 
Fri, 5 Dec 2003 13:15:22 GMT
Viewed: 
974 times
  
In lugnet.cad, Lars C. Hassing wrote:
I believe quads are mainly a convenient shortcut for making rectangular surfaces.
If you are in the process of subdividing a polygon there's no reason to search for
triangles that can be paired into a quad (though it saves a few bytes of file size).

Actually, with LDraw code, reducing triangle pairs to quads reduces that section of
code by 35% (more-or-less).  If you've got a lot of surfaces, that's not an
insignificant savings of bytes.

Steve



Message is in Reply To:
  Re: Question: polygons filling a t-shape
 
(...) Yes, L3P detects and warns about the collinear points of the quad. In the case of splitting the T why don't you just use triangles? The renderers do that anyway, but then you can take control of the splitting. I believe quads are mainly a (...) (21 years ago, 4-Dec-03, to lugnet.cad)

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