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Subject: 
Question: polygons filling a t-shape
Newsgroups: 
lugnet.cad
Date: 
Wed, 3 Dec 2003 10:14:15 GMT
Viewed: 
441 times
  
Hi,

I read somewhere (forgot where) that quads and triangles should not pass by vertices, because this may cause gaps in some renderers.

For L-shapes, the poligons should be created as on the right image:



But how should T-shapes (and H-shapes, too) be created?



(The black lines are edges, the red lines are seperators between polygons)

Niels



Message has 1 Reply:
  Re: Question: polygons filling a t-shape
 
(...) I suspect they will create artifacts in just about any renderer, but the severity will vary from one to another. (...) The above looks fine. You could do it with one less LDraw primitive while still preventing artifacts if you did it like so (...) (21 years ago, 4-Dec-03, to lugnet.cad, FTX)

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