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 CAD / *32205 (-10)
  Re: Once again, a relativley major bug...
 
(...) I can certainly appreciate why you suggested Direct3D, and I personally didn't interpret it to mean that you would be disappointed by an OpenGL renderer. I believe that the performance differences between OpenGL and Direct3D are fairly heavily (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
 
  TrackDraw number formats
 
With help from Thomas Woelk, I uncovered a design problem in the TrackDraw file format. It currently assumes that numbers are localized; that is, it expects an angle to be expressed as angle="22.5" if the part description is in American English, but (...) (21 years ago, 17-Sep-03, to lugnet.cad.dev)
 
  Re: What's the demand???????
 
(...) Thanks for the response, Mr. Courtney! Iknew someone would understand my point! I don't have a lot of resources, but if there's anything I can do to help, let me know. Thanx, tim romine (21 years ago, 17-Sep-03, to lugnet.cad)
 
  Re: What's the demand???????
 
(...) Actually, I didn't have a particular part in mind. I mean I want to know what the LDRAW users like me need the most in their Part Library. Currently there exists no way for me to find out. Any suggestions? tim romine (21 years ago, 17-Sep-03, to lugnet.cad)
 
  Re: Once again, a relativley major bug...
 
(...) I'll be the first to admit : never even looked at LDView. Up until now I have done everything in MLCAD, and if I needed a nice image I'd use L3P and do a POVRAY. I'll look into LDView, who knows what I've missed :D (...) I don't even mind if (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
 
  Re: What's the demand???????
 
(...) I seriously would love to dive into this project, but alas, I have no monorail. (ominous silence) Uhmmmmmmm......... Sorry, I couldn't afford them. I was busy buying LEGO Space... GO .space! But, seriously, It would be unethical for me to (...) (21 years ago, 17-Sep-03, to lugnet.cad)
 
  Re: Official LEGO Color Chart
 
(...) Another thought WRT the completeness of this list... I suspect that the colors listed here are the ABS colors and do not take into account the various non-ABS colors being used in some of the Bionicle Krana masks. Those masks are using a (...) (21 years ago, 17-Sep-03, to lugnet.cad.dev)
 
  Re: Defining the "term" BI
 
Overview Model - the entire design being described by the building instructions. Building steps - the sequence of steps where parts are added to assemble the entire model. Sub-model - portions of the model that are described as their own set of (...) (21 years ago, 17-Sep-03, to lugnet.inst, lugnet.cad)
 
  Re: Defining the "term" BI
 
(...) I think I've already written a book that does this, which you haven't read :^) If you had you wouldn't have posted the original post that got all this going! Sure I'll add definitions for all the terms I use. (...) (21 years ago, 17-Sep-03, to lugnet.inst, lugnet.cad, FTX)
 
  Re: Once again, a relativley major bug...
 
(...) Don't forget that Mac OS uses OpenGL as well. The entire Mac OS X window manager is an OpenGL app, which means that the whole GUI can do transparencies, drop shadows, rotations, etc etc and all be video card accelerated. Apple calls it Quartz (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad, FTX)


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