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 CAD / *31865 (-20)
  Re: Converting POV Bitmaps to PNG?
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HK0zIn.12oB@lugnet.com... [ ... snipped ... ] (...) PNG (...) decided to (...) That is a good thing to know before I head down a dead end! Thanks for the heads up. In the meantime I (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) LPub post processes the images, and won't be able to do that if you force PNG behind the scenes. I'll resume work on PNG support in LPub. I've tried a few times and decided to take a break and build, which is why I got into LEGO in the first (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> wrote in message news:HK0xuI.rto@lugnet.com... [ ... snipped ... ] (...) run POV (...) you what (...) line). (...) I believe the option is +FN. Having the PNG files generated directly from POV (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) Why not let POVray generate .PNG directly? I know it's possible when you run POV 'by hand', but I don't know if LPub lets you set that option. Maybe you can modify somewhere in the pov .ini-chain to get the option set regardless of what LPub (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Converting POV Bitmaps to PNG?
 
When I build instructions I like to work with PNG files. Historically I have produced bitmaps with LD-Lite and converted them to PNG with ImageMagick. I am using LPub to drive POV-Ray and the output is also bitmap (BMP). When I run ImageMagick on (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Construction animation with Lpub
 
(...) Indeed, I don't need the power of Lpub in that case, L3PAO is just fine ! Cheers, Philo (21 years ago, 22-Aug-03, to lugnet.cad)
 
  Re: Construction animation with Lpub
 
(...) Just do it the old fashion way using LDraw to L3PAO (make sure you have include STEPS switch on) to POV-Ray and you shoud be okay. Even if you do get LPub to work (once Kevin adds the option) you will only have images at the end and will still (...) (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Construction animation with Lpub
 
(...) I'll have to provide you with contol on a behavior. LPub finds the center of the model and places that at the origin for each step. This helps eliminate problems with rotation stepsand parts that are offcenter. I'll have to provide an option (...) (21 years ago, 21-Aug-03, to lugnet.cad)
 
  LCad needed
 
hello, I would like to find some parts for my Lego Cad program. The parts I need are: 20 x 30 tyre and wheel (2 URLs) 12 x 8 technic bucket (URL) 10 x 18 technic bucket (URL) 6 x 8 technic bucket (URL) 4 x 4 technic bucket (URL) Digger bucket 3 x 4 (...) (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Feature Request - User Defined Model Directory
 
"Michael Lachmann" <michael.lachmann@lm...tware.com> wrote in message news:HJzKJw.woq@lugnet.com... (...) Fair enough. Thanks, Will Bricksburg Fire Department: (URL) Bricksburg Depot: (URL) (21 years ago, 21-Aug-03, to lugnet.cad.mlcad)
 
  Re: Feature Request - User Defined Model Directory
 
Hi Will, something like that is foreseen in the next release, but this will take another while until its ready. Michael "Will Hess" <nc_hokie@ripline.com> schrieb im Newsbeitrag news:HJuHzn.19Dv@lugnet.com... (...) change (...) ease (...) (21 years ago, 21-Aug-03, to lugnet.cad.mlcad)
 
  Re: Monorail track: long curve... out there somewhere?
 
(...) Yeah, that's cute... but it will actually work great for my immediate purpose. Thanks!! -- Tony Hafner www.hafhead.com (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Counting the studs
 
(...) Random fact along these lines... There's one piece that I believe was originally in a Primo set that subsequently showed up in many major themes. The large ball piece (approx 6 system studs diameter?) has been in: Primo 1997 blue (URL) Duplo (...) (21 years ago, 21-Aug-03, to lugnet.cad, FTX)
 
  Re: Monorail track: long curve... out there somewhere?
 
(...) It's pretty amusing, if not exactly useful! (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?
 
In lugnet.cad, Tony Hafner wrote: ... (...) ... I used Google to find this: (URL) have no idea if this is one of the constructions referred to by the old posts. Cary (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Monorail track: long curve... out there somewhere?
 
I've found a few references to this part, including these posts: (2 URLs) the links are now dead. Does anyone know where I can get this part, or even a mockup? -- Tony Hafner www.hafhead.com (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) Just some suggestions: 1: Add some fill lights 2: Raise the ambient property on your materials. -Chuck (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  Re: modeling monorail ramps (TrackDraw)
 
(...) ... (...) ... Here's what I came up with: The monorail parts file separately models the up and down ramps. So layouts containing up/down ramps have two part references, one for each half. The toolbar file contains a button that adds both (...) (21 years ago, 21-Aug-03, to lugnet.cad.dev)
 
  Construction animation with Lpub
 
I want to create a small construction animation, with each step rendered with Lpub 2.2 + Pov but I have a problem: each image gets centered on step center, which moves as more parts are added. So existing parts move between frames... Of course I (...) (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: modeling monorail ramps (TrackDraw)
 
(...) one possible reason to have it seperate is that you could use the piece for esthetic reasons. You could simulate an entry down or up, and stop at that section. Having a stop-go right before makes this single ramp segment functional (so (...) (21 years ago, 21-Aug-03, to lugnet.cad.dev)


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