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  Re: Method for splitting quads with not coplanar vertices?
 
(...) sure, but there are different ways to do it: (URL) there MUST be a ways to fix them automatically. willy (22 years ago, 29-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) I think you have to look at the part and determine which vertice is wrong and correct this vertice with corrected coordinates. Niels (22 years ago, 29-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) hang on for a second! does it mean that I don't have to fix this warnings? looking at: (URL) part with not coplanar vertices would get a "hold". so, which is the "correct" way tho split such a quad? I'm still lookin' for the FORMULA" could (...) (22 years ago, 29-Jan-03, to lugnet.cad)
 
  Re: Mosaic Generator problems?
 
Hello Tim, Your problem is simple: Mosaic generator creates a model with one brick per pixel in the original image, so you are trying to create a mosaic with 640*480 bricks (more than 300000 !!!) (the figures above assume using 1x1 bricks) Reduce (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: Mosaic Generator problems?
 
It indeed takes a while to get the picture to load, but eventually it does. When I click OK, nothing happens... well MLCad stops responding. Then after a view minutes the preview of the mosaic appears. You have to be patient, I guess. But on my 2.4 (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)


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