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| | More on MegaPov
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| Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
| | | | Re: Lines in patterns
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| (...) You don't actually have to draw them last. Just offset them in the Z buffer a bit toward the camera. It's cheap, and fast, and I think it looks pretty good. Opengl does it for you with glPolygonOffset but you can examine some homemade code (...) (22 years ago, 3-Jan-03, to lugnet.cad)
| | | | Re: Lines in patterns
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| (...) Many renderers do transparency in a great looking way, that is not compatible with original LDraw... Think of the LDraw format as a 3D format usable in many contexts. It should not be tied to ONE implementation. Suppose we could increase (...) (22 years ago, 3-Jan-03, to lugnet.cad)
| | | | Re: Incomplete parts
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| (...) Idunno, but the lines in these pattens have totally wrong colors, and I doubt that in these cases lines are needed at all. /Tore (22 years ago, 3-Jan-03, to lugnet.cad)
| | | | Re: Lines in patterns
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| (...) Why should a renderer *NOT* draw lines last? Original LDraw did (IMMSMR). Better fix the renderers once than to burden the part authors with yet another META command each time they make a patterned part. Those lines in patterns served a good (...) (22 years ago, 3-Jan-03, to lugnet.cad)
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