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  Re: Primitives and quads/triangles
 
(...) While your goal is to create something that looks good after L3P has converted it to POV format, bear in mind that it should ideally also look good in the original LDraw format. Using primitives for the cylinders, and not for the cones will (...) (22 years ago, 15-Oct-02, to lugnet.cad)
 
  Re: Pov-ray syntax editors?
 
"Eduardo Vazquez Harte" <eduvazhar@terra.es> skrev i meddelandet news:H3zJDE.GLM@lugnet.com... (...) There's a good, free editor named Context (sorry, I have no link, do a search), where you can create your own syntax highlightning rules. Maybe (...) (22 years ago, 15-Oct-02, to lugnet.cad.ray)
 
  Re: Pov-ray syntax editors?
 
Ok so we have POVRAY for win32 E-macs Vim that's good but I'm looking for one that is small and bit notepad like vim is nice I tryied it on linux I got lin mandrake on my D:\ drive but I whould like to use pov-ray for dos for rendering and a (...) (22 years ago, 15-Oct-02, to lugnet.cad.ray)
 
  Re: Primitives and quads/triangles
 
(...) I think Lars Hassing has presented that problem since quite some time ago at his L3P page. I suggest you use the 0 IFPOV method and make two versions of the wheel inside the dat file. /Tore (22 years ago, 15-Oct-02, to lugnet.cad)
 
  Primitives and quads/triangles
 
When I was working on the old Type I trainbase 6 x 12, I also wanted correct wheels for this part. Since I have these, I tried to create the wheel. In my first attempt I used primitives only, but the cones looked horrible when rendered. In my (...) (22 years ago, 15-Oct-02, to lugnet.cad)


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