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 CAD / *26775 (-20)
  Re: Excellent rendering...
 
i do see what you mean. it seems as if my colors are always a little dark using the lgeo librarys, but the detail makes up for it, and photoshop usually gets it to where i can live with it. -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
no, its been renamed the autokickasstweak button. seriously I want a step by step tutorial on this image. I like how the shadows are so dull, the seems are invisible, subtle reflections, depth of field, could I go on and on... hell yeah. I'd pay for (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Lego patent issued
 
(...) Huh. I think they implemented this in the "Friends" software. Steve (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: Lego patent issued
 
Here's another ridiculous Lego patent, which claims the idea implemented by the wave of "breakdance" games published in the mid-80s for machines like the Commodore 64 and described in magazines such as Compute! or Home Computer Monthly. US6353170: (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: Lego patent issued
 
It all becomes ever so much clearer when you understand that "novel" means "not known to the patent office". (There are also other subtleties that make a thing novel or not novel.) "Immediately obvious to one skilled in the art" is not asserted (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: Lego patent issued
 
(...) I'm not any kind of a lawyer, nor am I knowledgeable about patents, but this part sounds somewhat disturbing. The way I read it, this point/claim involves taking two (studs-up) subassemblies, and placing the second subassembly at any position (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: Lego patent issued
 
(...) As usual I'm amazed at the ineptitude of the patent system when it comes to software. I think it's because all patent examiners eventually expect to become patent lawyers, so the more crap they let through the system as examiners, the more (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Lego patent issued
 
Well folks, this is not cause for alarm, but Lego have got their software patent on how they store model files: US6389375: Virtual reality modelling Published 5/14/02 Filed 1/14/99 The "novel idea" for which they have received patent protection is: (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: Round Dish 6 x 6 Webbed - Type 1
 
(...) Ack! I never knew there were two versions of this part! Does the classic version have the number 4285 molded into it? Is the webbing the same in both parts? Could it be moved to a subfile, and shared between the files? Steve (22 years ago, 3-Sep-02, to lugnet.cad.dat.parts)
 
  Re: dragon parts
 
(...) I'd say rotate it 180 around X. This would orient the part so it 'facing front'. Steve (22 years ago, 3-Sep-02, to lugnet.cad.dat.parts)
 
  Re: New Part Minifig Helmet - Type 1 (Thick Chinstrap)
 
(...) When we released the "Type 1" helmet, those many weeks ago, we hadn't come up with a good name for it - one that was specific enough to let people know what the part was, but general enough to not exclude any reasonable usage. Since we didn't (...) (22 years ago, 3-Sep-02, to lugnet.cad.dat.parts)
 
  Re: Ldglite must be faster
 
(...) I don't have all the information handy, I've misplaced the correspondence on the subject, but here's what I can piece together: The basic thing is the WM_COPYDATA Windows message is being used to pass data between two programs. LDList is the (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: Ldglite must be faster
 
(...) I am. I actually started using it again recently. Generally, I find LDList faster than any other option. (...) Nope, I didn't know that. Thanks for mentioning it! :) (...) I wanted to, but I got bogged. I'm currently looking for the (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: LDraw.org Parts Update 2002-04 Now Available
 
(...) What, the big "Updates" at the top of the page wasn't a clue? ;) How about if I add this text somewhere near the top? "The files provided on this page only include the updates to the LDraw parts library. If you are just getting started with (...) (22 years ago, 3-Sep-02, to lugnet.cad)
 
  Re: Excellent rendering...
 
(...) I don't think I said that. At least it was not my intension. What I meant to say was that the standard colour/surface definitions in L3P / LGEO need some tweaking to get those results. Fredrik (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Beatiful.... So.. Is there a new version of L3P coming up with a "realistic" switch? :) THL (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Fantastic renderings ! Both ! The Brazil 3D-Studio and the POV-Ray. Now the question is: how can we "normal" users (without Silicon graphic equipment ;-) ) make SO NICE renderings ?! For example I'm using ML-Cad, L3PAO, LGEO parts library and (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
(...) Depends on what part it is and how it was oriented wrongly. For example, for the 6536 "Crossblock", I added a rotate statement to the very end of the declaration of "lg_6536" in the file "lg_6536.inc" from LGEO. You'll find that the (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
how do you add the rotate statement or reposition a piece that is incorrectly oriented? -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in message news:qrdit2u7p7x.fsf....uio.no... (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) renderings is to work more on the surface/colour definition within POV-Ray. The one which are the default from LGEO or L3P are probably not the optimal ones. With all due respect to the authors, of course! I don't mean to belittle their work, (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)


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