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  Re: LDGLite sketch feature
 
(...) Thanks, Don. :-, That's the trick, it seems. Using -l3 turns it on for me, -ld turns it off. Where do I make changes so that this will still work when using the ldlite parser? Cheers, - jsproat (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Don't be silly. You're probably just making some simple mistake that'll seem so obvious you'll wonder why you didn't think of it yourself. For example, L3View.cpp is only used by the l3 parser. If you don't use -l3 on the command line, you (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: HELP Nedded: Datsville Petrol Station needs new hoses
 
(...) I'm not at all any hose wizard, but I gave it a little try. (URL) (7k) If anyone feels like improving them, I included the LDS source. /Tore (22 years ago, 26-Aug-02, to lugnet.cad.dat.models)
 
  Re: Datsville rev 014. Datsville expanding again!
 
(...) I will get my masons to work then. (...) I think POV-Ray has a hole-digging feature, which could make access to my shop somewhat safer. Play well, Jacob -- Rednu Nwod: (URL) (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)
 
  Re: Datsville rev 014. Datsville expanding again!
 
(...) it would be better with some more walls. :o) I really like the basement level but it may present a little problem. The current include file, hills.pov will flood the basement with a green slime up against the ceiling if we level it with the (...) (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)
 
  Re: Datsville rev 014. Datsville expandins again!
 
(...) Nice to see a continued development of Datsville. Is there any chance for a spot on the main street for my shop "Bunden og Kanden" (URL)? I suppose I should make a version with walls on the three other sides too. Play well, Jacob -- Wide-body (...) (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)
 
  Re: LDGLite sketch feature
 
(...) Fixed that, cleaned out all the ".o" files, rebuilt and tried again. With the same result. :-( I hope this isn't because the Linux and Win32 versions of LDGLite actually use different source code. The make file doesn't look like it. Play well, (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Datsville rev 014. Datsville expandins again!
 
But just with one new building: Carriage House (Former Hospital) by Michael Horvath. (URL) (319k) Please LMKWYT! /Tore (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)  
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) Whoops! I forgot to change one item before I uploaded the cpp! Change the line (around line #67), const int jitter_num = 0; to use some positive number, e.g. const int jitter_num = 2; Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: A few quick LDraw Questions
 
(...) "/usr/local/share/ld...w/parts/", if you have installed according to the instructions at (URL). In general parts files are placed in a directory named "parts" below the main LDraw directory. Play well, Jacob (22 years ago, 25-Aug-02, to lugnet.cad)


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