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  Re: Aspect ratio (via L3P)  [DAT]
 
(...) Great! (...) After reading your post, I use the 2nd approach (the view pyramid) to specify the location and orientation of the camera. Here's the file I use (the cylinder is just a placeholder): 0 POV-Ray Camera Shortcut 0 Name: Camera1.dat 0 (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)  
 
  1 x 6 rounded inverted
 
Has anyone made the 1x6 ronded inverted slope piece. I am fairly sure it exists and i need it for a few new moc's i am making. thanks Spencer (22 years ago, 28-Jun-02, to lugnet.cad.dat.parts)
 
  Re: We should create a 973c01.dat
 
(...) Thanks for suggesting this. I think the hips+legs shortcut should be 970c01, as 970 is the hips part number (973 is the torso number). And yes, when I get the new arms and hands finished there should be a 973c01 torso+arms+hands shortcut. (...) (22 years ago, 28-Jun-02, to lugnet.cad)
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) You can already specify -lg/-lc multiple times (see l3p.txt :-) (...) How about -il<filename> include file in stead of default lights /Lars (22 years ago, 28-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Andrew Westrate wrote... (...) You'll be happy to know, that I fixed that problem just three weeks ago. (...) How would you want it to work ? Just to specify the location of the camera ? See also (URL) the above post -cla has been added to function (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)


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