| | Re: No shadow in LDLite 2.3?
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(...) Look here: (URL) think it got changed to -E1 on the command line when some alternate shading methods were added. Have fun, Don (23 years ago, 28-Feb-02, to lugnet.cad)
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| | Re: Inline POV-Ray code?
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(...) Well, if thats how you really feel, then why even bother to "write up a spec/reference page on 0 IFDEF" at all. The instant you put the line: 0 IFDEF <code> in a part file you're blessing a non-ldraw extension. The <code> is by definition a (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: No shadow in LDLite 2.3?
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Can anyone help, please? Jaco (...) (23 years ago, 28-Feb-02, to lugnet.cad)
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| | Re: Another stupid part-authoring question (Primo?!?)
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(...) Yes, the stud is hollow. The studline substitution would leave a hole 56 (or at least 48) LDU across... big enough to fit a microfig-scale capital ship. -- Tony Hafner www.hafhead.com (23 years ago, 28-Feb-02, to lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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In lugnet.cad.dev, Don Heyse writes: [snipped things down a bit] (...) Generally, yeah. But mostly to the extent that I haven't thought it through enough. (...) That could work, but IMO only pushes the issue to the side. To some extent, LDraw.org (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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Hello Ryan, i looked at the problem and you are right. I will fix it in the next version because current one is almost bug-free and in want ti implement one or two more features. Thanx for telling Carsten "Ryan Farrington" <ryanjf@ifriendly.com> (...) (23 years ago, 28-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) So it appears as if we agree that L3P-generated objects don't really belong in official LDRAW part files. Once again this brings us back to the 0 INCLUDE suggestion. Imagine that ldraw.org (or someone else) distributes a separate set of part (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Another stupid part-authoring question (Primo?!?)
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(...) Hmm. I don't have any Primo parts handy, so I've got to throw out a basic question. Isn't the inside of the Primo stud actually hollow? If we made a Primo stud that was subject to studline'ing, that would leave a huge hole in the Primo parts, (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) No, I meant the POVRay code referring to L3P-generated objects. By allowing this code in official part files, we'd be endorsing language that hasn't been generally discussed and reviewed. Not that I see any particular problem with the code. (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: *** LDView Version 1.9.2 Released ***
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(...) Hmm, that does seem strange. Do you get the dialog prompting you to select the LDraw directory? If not, do you either have LDraw in C:\LDRAW or have the LDRAWDIR environment variable set? If so, does the selection of a directory work? (Note (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev)
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