| | DDK R2D2 [DAT]
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Hi all, I am working on the combination of my DDK R2D2 with the RCX and some motors and sensors from the RIS 1.5. My first prototype has been finished and I am now drawing it with MLCAD. But for that I was looking for a dat-file of the original (...) (23 years ago, 27-Feb-02, to lugnet.cad.dat.models)
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| | Re: LDDesignPad v0.4 released!
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"Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> schrieb im Newsbeitrag news:Gs7n65.FA0@lugnet.com... (...) Just fixed it secretly. The build nr changed only ;) Carsten (23 years ago, 27-Feb-02, to lugnet.cad)
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| | Re: LDDesignPad v0.4 released!
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(...) Woohoo! What fun. :) Steve (23 years ago, 27-Feb-02, to lugnet.cad)
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| | Re: LDDesignPad v0.4 released!
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(...) Well, just a tiny little detail: a line must not have any spaces in the beginning, or inlining option will not be active. (...) Don't mention it. :o) /Tore (23 years ago, 27-Feb-02, to lugnet.cad)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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(...) That's a very good feature, even though as an old 3.1'er, I feel more comfortable with the obsolete but still supported .INI file system. When I double-click on a .DAT file, L3Lab in lauched, with 100% view, line type 2 on, poll off, and line (...) (23 years ago, 27-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | LDDesignPad v0.4 released!
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Hello! LDDesignPad v0.4 is released. Get it at (URL) ! + = New feature * = Bugfix - = Removed feature v0.4 2002/02/27 +Added self-defined program feature +Added syntax-highlighting for optional lines +Added options to set Username / Email / (...) (23 years ago, 27-Feb-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) !
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| | Re: More on Stickers (was: Questions on Stickers and Certification)
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(...) I have (almost) this as a printed part on white, except the stripes and gaps are transposed from the DAT file (i.e. red triangles in the corners and four red stripes). (...) Chris (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: DirectX and .dat
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(...) One other option (that I just added to LDView in OpenGL) is to use two directional lights that face in opposite directions. This probably won't work for the specular component, as the specular calculation actually requires the normal to be the (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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(...) Well, I don't know about the other viewers, but you'd have to modify the registry to make it work for LDView (not that this is difficult). The LDView registry settings are stored in: HKEY_CURRENT_USER\So...are\Travis Cobbs\LDView LDView (...) (23 years ago, 27-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) Which part of it aren't you keen about? Is it all the extra stuff in the dat file? If so, then perhaps this is a good time to dredge up my 0 INCLUDE suggestion yet again. ;) (URL) (23 years ago, 27-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Another stupid part-authoring question (Primo?!?)
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Okay, I'm probably the only one here who really cares about Duplo parts (with the possible exception of Paul Easter). But I figure that some folks at least will appreciate having these added to the parts library. As part of modeling Duplo, I'm also (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) OK. I'll write up a spec/reference page on 0 IFDEF. It will include the following metacommands: 0 IFDEF <code> 0 IFNDEF <code> 0 ELSE 0 ENDIF Should there be a 0 ELSEIFDEF and/or 0 ELSEIFNDEF? (...) Steve (23 years ago, 27-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: DirectX and .dat
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(...) You're probably running into trouble with the random polygon winding direction in most of the LDRAW parts. This causes problems with lighting and culling since the normals often point into the part rather than out of it. In opengl you can (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: DirectX and .dat
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(...) Of course you will have to convert this to a unit vector, by dividing each of the conponents by the length of the resulting vector. (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: DirectX and .dat
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(...) It sounds like you need help finding the normal vector so that Direct X will prperly shade the triangle. you can find the normal vector for the vertex by calculating the cross product of two vectors taken from two sides of the triangle. I (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: New Part - Shield ovoid with King Richard's Lion
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"Damien Guichard" <damien.guichard@wanadoo.fr> schrieb im Newsbeitrag news:Gs3qt5.23B@lugnet.com... (...) This was my intention. So I will make them. BTW how to make fabrics-parts, for example the flags and sails? CU Bernd (23 years ago, 27-Feb-02, to lugnet.cad.dat.parts)
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| | Re: *** LDView Version 1.9.2 Released ***
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Hi, the program seems to be very good, seeing the screen caps, but... It's hanging on me, the other version 1.0 does also hang after selecting a model (simple 2x4 brick). PC Specs: Athlon TB 1400, Asus v3800 TNT2, 256MB win me OpenGL should be ok, I (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | DirectX and .dat
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Hi all. Tim Courtney directed me to this forum on an issue that's bugging me. I am into the Virtual Lego for about a year now and being a programmer i started to mess around myself with the dat files etc. Just for the fun of it I started a little (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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(...) LDraw-mode, running under Emacs, can be used to inline any parts, primitives and sub models. Emacs runs under virtually any OS, hence there has been the posibility to inline under "any" OS for a couple of years or so... Fredrik (23 years ago, 27-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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(...) I added an inliner to the LEDIT emulation mode of ldglite about 6 months ago, but I guess I must not have advertised it too well. I think it works pretty good, except for MPD files. It inlines them ok, but the LEDIT mode currently only saves (...) (23 years ago, 27-Feb-02, to lugnet.cad, lugnet.cad.dev)
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