| | POV-ray question
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How do you setup lighting for a pov-ray scene (using anton raves povray library) so that you get those "inastruction-like" images people have been making lately? (23 years ago, 20-Feb-02, to lugnet.cad.ray)
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| | Re: Inline POV-Ray code?
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Steve Bliss wrote... (...) It's OK with me to use e.g. "0 IFDEF L3PPOV" The POV code is (or can be) L3P related. As an example of that see e.g. Chuck Sommerville's minifig head (URL) >Or is the current situation considered adequate (...) Right! We (...) (23 years ago, 21-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: New stud 4 primitive for plates with holes
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Don Heyse wrote... (...) Subpart is a better idea. Can be shared by several parts. Somehow I also feel that a primitive should be an object, one unbroken object and not separated objects. How much space do you really save? Bernd Broich wrote... (...) (23 years ago, 20-Feb-02, to lugnet.cad.dat.parts.primitives)
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| | [Parts Tracker] Recent Noise and New Search Tool
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Hey y'all - I just wanted to post a quick apology for some excessive moves and resubmits that I ran through today. Damien has created grooved versions for a bunch of the 2x2 tiles. Unfortunately, he posted his new versions before letting me know. So (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev)
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| | Re: I made some test of a ldraw adventure game check it out!
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"Eduardo Vazquez Harte" <eduvazhar@terra.es> skrev i meddelandet news:GrsKzp.7MC@lugnet.com... (...) it could be of some use! What app was it that you found? And where? Is it a demo only? Have you looked at Game Maker by Mark Overmars ((URL) it's a (...) (23 years ago, 19-Feb-02, to lugnet.cad)
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| | Re: 2865.dat - 9V straight track re-release [DAT]
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(...) Hi Steve, I hope i did the job well this time. Here's an update with the modifications mentioned in your mail. 1) removed all the leading slashes before the S\* subfile references. 2) removed all the 383 and 24 lines from the metal rails and (...) (23 years ago, 20-Feb-02, to lugnet.cad.dat.parts)
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| | Re: Inline POV-Ray code?
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(...) I made some heads using inline POV code: (URL) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Inline POV-Ray code?
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(...) Actually a cheap fix that *almost* works is to go into the printed head file (such as 3626bp05.dat) and rip out anything that's not color 0. ie. gut everything but the printing. Then paste in 3626.dat instead of s\3626bs01.dat. This will slap (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Inline POV-Ray code?
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(...) It's not something that can, or needs to be, fixed. Only surfaces drawn with primitive files[1] can be curved in POV-Ray[2]. The patterned area of the minifig faces are not drawn with the cylinder primitives, so they come out faceted. Steve 1) (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Inline POV-Ray code?
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"Steve Bliss" <partsref@yahoo.com> wrote in message news:n6h77ug2idkrqil...4ax.com... (...) Yeah. Hey if we could solve the centering and rotation problem with a table, couldn't we run converters to Anton Raves' library? Would this project be too (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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