| | Re: JAVA - Viewer for dat-Files
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Hi, I'm also currently working on a very similiar program. (...) Yes because of the way .DAT files are made, the most straight forward way of representing them in J3D is 1 triangle or quad -> 1 Object. J3D however does tremendously better on both (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
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| | Re: Known bugs on the site and how to report new ones
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(...) Good point. But as long as the LDGLite source code is distributed in a ZIP file it does not make much of a difference. I will keep it in mind and do something about it at some point. Jacob (23 years ago, 25-Jan-02, to lugnet.cad.dev.org.ldraw)
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| | Re: 3D Myst III viewer of a castle
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(...) Yes, I'm pretty sure ldglite negates both the y and z coords just before calling any OpenGL functions. If I remember right, the reason the LDRAW coordinate system is so odd is because it started out in 2D screen pixel coords and the 3D view (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: JAVA - Viewer for dat-Files
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(...) I'll have to try it again with j3d 1.2. I did manage to register and download j3d 1.3, and directx8 and get it working with this command. java -classpath viewer.jar de/onlinehome/broich...pplet/Show PATH=c:\ldraw FILE=%1 It's pretty neat, but (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
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| | Re: JAVA - Viewer for dat-Files
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"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:GqG98z.Gsr@lugnet.com... (...) I removed the setCapabilityIsFrequent-method from code. I thougt, it has to be set for changing the view, but it don't. So It should work also (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
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| | Re: New Parts in 2001
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Has anyone modeled the Support 2 x 2 x 10 Girder Triangular (LEGO part #30517) yet? (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
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| | Re: 3D Myst III viewer of a castle
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(...) This actually looks like the best solution to me. It gets around lots of unforseen problems. For instance, when I originally did the scene on the stairs, I tilted the camera by looking up the stairs with the look_at parameter. But that caused (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) I actually had to do something similar in LDView in order to get models to view properly using OpenGL (although I used a 180 degree rotation about Z followed by one about Y). I wonder if any of the other programmers out there had similar (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) Here is the new simplified camera: camera { spherical location <-320,-239,0> // position look_at <-320,-239,1> // view scale <0,0,-1> // flip it rightside up } I'm not sure why the flip works, or why it is needed. I think it is because or (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: Known bugs on the site and how to report new ones
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"Travis Cobbs" <tcobbs@san.REMOVE.rr.com> wrote in message news:GqGtr6.7Bv@lugnet.com... (...) distributions. (...) Looked on my hard drive, I don't have a tar.gz copy of the file. Otherwise I'd throw it up now. Jacob will have to fix that problem. (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev.org.ldraw)
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