| | Re: New Parts in 2001
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Has anyone modeled the Support 2 x 2 x 10 Girder Triangular (LEGO part #30517) yet? (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
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| | Re: 3D Myst III viewer of a castle
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(...) This actually looks like the best solution to me. It gets around lots of unforseen problems. For instance, when I originally did the scene on the stairs, I tilted the camera by looking up the stairs with the look_at parameter. But that caused (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) I actually had to do something similar in LDView in order to get models to view properly using OpenGL (although I used a 180 degree rotation about Z followed by one about Y). I wonder if any of the other programmers out there had similar (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) Here is the new simplified camera: camera { spherical location <-320,-239,0> // position look_at <-320,-239,1> // view scale <0,0,-1> // flip it rightside up } I'm not sure why the flip works, or why it is needed. I think it is because or (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: Known bugs on the site and how to report new ones
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"Travis Cobbs" <tcobbs@san.REMOVE.rr.com> wrote in message news:GqGtr6.7Bv@lugnet.com... (...) distributions. (...) Looked on my hard drive, I don't have a tar.gz copy of the file. Otherwise I'd throw it up now. Jacob will have to fix that problem. (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev.org.ldraw)
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| | Re: 3D Myst III viewer of a castle
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(...) Yes, as I recently suggested here in another thread: (URL) I think a comand line option of -ci<filename> to include a premade POV camera file might also benefit that technique." This would make all sorts of things possible, including things we (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) <snip> (...) Actually it would be cool to place the camera with L3P. I believe h_angle and v_angle default to 180, and 360, so they are probably not needed. I think you can avoid the translation with location/look_at. Not sure about the Sky (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) wait - Name of image (gif or jpeg) to be displayed during download. Specify path relative to html-document. This image is displayed centered in the applet window. Example: <PARAM name=fov value="room0preview.jpg"> (...) (URL) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: Mac News sites pulish info about LDMC
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(...) Nope... Several someones! We've had a flood (well, a flood for us!) of e-mail, many programmers included. We need to talk more on this soon...you likely saw my post on the forums at MacCentral...I just gotta' get through BricksWest, and we can (...) (23 years ago, 25-Jan-02, to lugnet.cad)
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| | Re: A couple of tutorial items (Was: Known bugs on the site and how to report new ones)
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Don Heyse wrote... (...) No, it makes sense. Sorry for not posting (URL) I can tell you are eager :-) But in Jonathan Knudsen's case I think he missed a point. /Lars (23 years ago, 25-Jan-02, to lugnet.cad)
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