| | Re: LDGLite colour bug
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(...) I did a quick check and found a few things you should find useful. At opengl.org I found a good definition of what GLX is (which includes the remote display portion): (URL) above also contains a link to the GLX specification (which may or may (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
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| | Re: Train Engine Construction Animation
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nice, you can use l3p to automaticly add the #if at each step. Gary Bob Hayes <bobhayes1@aol.com> wrote in message news:GpzIz2.M6o@lugnet.com... (...) lot (...) (23 years ago, 16-Dec-01, to lugnet.trains, lugnet.cad.ray)
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| | Has anyone made the small pirate flag?
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I seem to recall that the large skull and xbones flag has been done but has the small one been made? Even a mock-up would do for now. (23 years ago, 16-Jan-02, to lugnet.cad)
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| | Re: Horse parts in the parts tracker
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(...) Thanks, Sascha! I have removed the older files (oops! I missed one, it's gone now) (if I missed any others, please let me know). Everyone: can we work on getting these files reviewed, fixed, and certified for the next update? With 26 files to (...) (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
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| | Re: Horse parts in the parts tracker
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"Steve Bliss" <partsref@yahoo.com> schrieb im Newsbeitrag news:3poo3uoong7evud...4ax.com... (...) Now I reworked the parts and posted them to the tracker again. I hope, Steve will remove the buggy older ones. Sascha (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
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| | Re: Train Engine Construction Animation
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Can u tell show me how to do it? (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: How do we handle stickers in Ldraw?
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(...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
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| | Re: Train Engine Construction Animation
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(...) I saw this last nite and thought it was really cool. Just wish it ran a little SLOWER. :-) Nice switcher (as I told you in person) and a nice rendering. (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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(...) Hi Bob, How difficult is it for you to make a .MOV or other quicktime file? Mac users can't play AVI's... Jeroen (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: How do we handle stickers in Ldraw?
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(...) 168315 Copyright is 1993 -- joshua (23 years ago, 15-Jan-02, to lugnet.cad.dev)
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| | Re: LDGLite colour bug
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(...) Really? Where can I get more information on this? I was under the impression that GLX could only accelerate locally when used with DRI. I had no idea it had its own remote rendering protocol. Is this something new in XFree 4.0? Is there any (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
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| | Train Engine Construction Animation
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I have posted an animation that I made of a little switcher engine being built piece by piece. There are two versions, once 640x480 (4.5M) and the other at 320x240 (756KB). Both are at: (URL) engine was modeled using MLCAD. The DAT file was (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: 4511.dat Train Door Sliding - Type 1 doesn't have texture?
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(...) I'd like to express my thanks to Chris for this part. It is much improved, and looks better in LDLite and MLCad renders, as well as in POVRay (where I first noticed the problem) where it looks absolutely stunning. Thanks very much, Chris, for (...) (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
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| | Re: error in part 30136 1X2 log brick
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(...) I hadn't noticed. I'm fixing this problem (and some others) now, I'll post the results to the Parts Tracker. Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
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| | Re: DAT for 8466's "wheel holder", part# unknown
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(...) Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
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| | Re: 4511.dat Train Door Sliding - Type 1 doesn't have texture?
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(...) Just one question - do you want me to post this to the Parts Tracker? Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
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| | what about doing our animation like the movie The matrix?
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Well I was thinking I whould like to continue my screensaber but first I have to make some animations of the models that will be in my screen saber. So far the first way I was doing it it was ok but I didn't like it much it was like this the camera (...) (23 years ago, 15-Jan-02, to lugnet.cad)
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| | Re: Wallpapers
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Oh, well thats probably my problem, I've always added the lights after l3p. Gary Tim Courtney <tim@zacktron.com> wrote in message news:Gpuprr.C2s@lugnet.com... (...) (23 years ago, 15-Jan-02, to lugnet.cad, lugnet.cad.ray)
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| | Re: How do we handle stickers in Ldraw?
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(...) I agree that stickers should be grouped somehow and if the sheet number is available and is not longer than 5 character than our convention for runners will work. If this is not case we could assign a 3 digit number or borrow the number of the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
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| | Re: ML vs LEO: how elements are shown in edit mode
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"Steve Barile" <sebarile@sstanamera.com> wrote in message news:Gpwp6s.MxL@lugnet.com... <SNIP> (...) Rendering (...) That's a good idea ... thanks for the tip. However there is another way for better working .. hide parts of all steps higher than (...) (23 years ago, 15-Jan-02, to lugnet.cad.mlcad)
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