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  Re: Fixed my gallery come and see
 
The 256 looks pretty good to me. Cool anim BTW :-) G Eduardo Vazquez Harte <eduvazhar@terra.es> wrote in message news:GMt20o.70v@lugnet.com... (...) 56k (...) animations (23 years ago, 15-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards (long)
 
Thanks for the free computer lesson. I'll continue for with the standard that I made. (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards
 
(...) That's not true, it is indeed 1125 kbits / second. (...) And these figures should have been in Mbits / second. I seem to be in the "divide by 1000" mood today... Fredrik (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards (long)
 
(...) is (...) dvd. (...) Eduardo, Unfortunately, it is not as easy as that. Bit rate is a poor measure of quality because it doesn't actually determine quality all by itself. I worked in a educational laboratory where we studied video over the web (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  RE: Fixed my gallery come and see
 
(...) one? 256 looks pretty good. Most of my full length DivX (MPEG-4) movies (2 hours) are approximately 500x300 pixels and 700 MB, which is definitely good enough quality to watch. That's about 100KB/sec, right? --Bram Bram Lambrecht bram@cwru.edu (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Fixed my gallery come and see
 
Hi to all, I just rendered again the monorail animation 2 times the first time it has a resolution of 160 x 120 for 28k modem users and 56k modem users. The second time it has a resolution of 320 x 240 for faster connection users using a bitrate of (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards
 
(...) If I'm not mistaken, this is the VCD MPEG-1 standard. Animations which follow this standard can be put in VCDs and played on any VCD compatible device. I think it is 1125 bits / second, not 1125 kbits / second. If you are going to compose an (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Lego Trainposter preview
 
(...) I have the 6x22 plate to which you refer, along with a few of the red/blue magnet-equipped wagons in two lengths. I would be happy to do .dat files for these parts, though I won't be able to get to it for a while. If the virtual wheels, (...) (23 years ago, 14-Nov-01, to lugnet.trains, lugnet.cad)
 
  Some questions about MPEG 1 standards
 
Well for now I decided to continue with this great format since is compatible with a lot of platforms for "Atari ST to Sega Dreamcast" including PC's "unix to mac". So I just found a way to get a lot of people to view my anymations without problems (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  RE: SNOT Boating, con't
 
(...) You can turn off perspective in POV-Ray by adding the keyword "orthographic" to the camera. For example, camera { location <x,y,x> look_at <x',y',z'> orthographic } Hope that helps! Just remember to remove the keyword when you want perspective (...) (23 years ago, 14-Nov-01, to lugnet.build.military, lugnet.boats, lugnet.cad.ray)
 
  Re: Lego Trainposter preview
 
(...) Wow, slow down, a A3 300dpi RGB poster wil be 52Mb uncompressed, so a A2 wil be 104Mb and a A1 204Mb... not the files you send over the internet... Eventually the files will be smaller cos they will be compressed (either TIFF-compressed or (...) (23 years ago, 14-Nov-01, to lugnet.trains, lugnet.cad)
 
  Re: Lego Trainposter preview
 
Nice can't wait to print it wen finish. (...) (23 years ago, 13-Nov-01, to lugnet.trains, lugnet.cad)
 
  Re: Lego Trainposter preview
 
(...) Dear Jeroen, I'm one of the big 12V era fans and so I really love to see your poster! Looks a little like Matts Train Depot mini-images in king size. ;-)) When you have finished the poster, I will surly try to check out, how to bring it on (...) (23 years ago, 14-Nov-01, to lugnet.trains, lugnet.cad)
 
  My version of the 3D Sim Robot on the Mindstorms website  [DAT]
 
Though I share this one with the community, please comment on it. Luis 0 Untitled 0 Name: SimRobot.dat 0 Author: MLCad 0 Unofficial Model 0 ROTATION CENTER -15.1873 -263.671 -12.9834 1 "Custom" 0 ROTATION CONFIG 1 1 1 0 -2 0 81 1 0 0 0 1 0 0 0 1 (...) (23 years ago, 14-Nov-01, to lugnet.cad.dat.models)
 
  Re: Question on Lamppost 2x2x7 (Part 2039)
 
(...) I don't think it is functional. I tried inserting a freestyle flower stem (skinny three pronged type), but it is blocked near the entrance by part of the inside that hangs down between a quarter and a third of the diameter of the hole. A fiber (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Question on Lamppost 2x2x7 (Part 2039)
 
I am working on DAT file for the fluted lamppost seen in 4554 (Metro Station), 4558 (Metroliner), Paradisa 4161 and (I believe) Hogwarts Express (4708). My question concerns the small hole near the top of the part between the two rings - is this (...) (23 years ago, 13-Nov-01, to lugnet.cad)
 
  Re: Part 2439 - Town Garbage Can
 
(...) Maybe someone threw away a little, thin candle? Dave! FUT OT.Extremely-Lame-Humor (23 years ago, 13-Nov-01, to lugnet.cad.dat.parts)
 
  Printable parts catalog updated
 
Took me a while to remember how to do it, but it's updated. See link below. (23 years ago, 13-Nov-01, to lugnet.cad)
 
  Re: Part 2439 - Town Garbage Can
 
(...) Ditto/Cool! Now why did I think this can has a small taper?? It doesn't, right? (23 years ago, 13-Nov-01, to lugnet.cad.dat.parts)
 
  Re: Part 2439 - Town Garbage Can
 
(...) Nice work. Chris (23 years ago, 13-Nov-01, to lugnet.cad.dat.parts)


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