| | 5938 Oasis Ambush [DAT]
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I began tinkering around with MLCAD again recently and decided to try my hand at rendering a LEGO set. I chose this little Adventurers set because it has always been one of my favorites. Unfortunately I ran into some problems with a few of the (...) (23 years ago, 6-Sep-01, to lugnet.cad.dat.models.sets)
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| | Re: LDGLite bug report (and POV preview question)
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(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: 8880 Super Car (Parts Wheels & Tires [2998 High] )
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Thanks so much! (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2998 High] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Wheel 81.6x34 (High poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2998 Low] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Wheel 81.6x34 (Low poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2997 High] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Tire 81.6x34 (High poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2997 Low] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Tire 81.6x34 (Low poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | the 2045 Holden Commodore HoverUTE [DAT]
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This is my entry for that hoverthing contest 0 2045 Holden Commodore HoverUTE 0 Author: Jonathan Wilson 1 4 0 -16 130 1 0 0 0 1 0 0 0 1 3020.dat 1 4 0 -56 -20 1 0 0 0 1 0 0 0 1 3297.DAT 1 47 30 -32 -60 1 0 0 0 1 0 0 0 1 3024.DAT 1 47 30 -24 -60 1 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.models)
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| | Re: LDGLite bug report (and POV preview question)
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Don: (...) I have updated the "Getting started: On Linux" page to reflect this: (URL) have also created a page with instructions for people who only need to update their LDGLite installation: (URL) pages will be updated whenever Don reminds me of a (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.cad.dev)
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| | 8880 Super Car (Parts Wheels & Tires [2997][2998]
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Sorry for the delay, but in the last few days I have been pilling work over work, and I didn't have a moment to spare, but know a welcome slow doen, so go check the Dat files, in lugnet.cad.dat.parts@lugnet.com with the same subject of this message. (...) (23 years ago, 4-Sep-01, to lugnet.cad)
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| | Re: A beginning - Lugsville!
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(...) Point taken. (...) I was hoping to use all DAT code, but am unable to. POVray's looking kind of hard inn terms of achieving the results I'm looking for. So, I'm thinking of throwing away the idea of using terrain, except as a backdrop. I could (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
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| | Re: New Space Render
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They're being illuminated by a "glow-in-the-dark" colored POV-RAY light source. I was trying for an an odd glow... Not exactly what I wanted, but different : ) Tobias Möller <tobias.moller@telia.com> wrote in message (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.space)
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| | Re: LDGLite bug report (and POV preview question)
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Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
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| | Re: The first video showing a datsville building
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Michael Horvath wrote... (...) If you want to use a fixed viewing direction while moving the camera location, you can use PovRays built-in vector arithmetic: #declare LOCA = <53,-11,-41>; #declare DIREC = <-42,34,42>; camera { location LOCA sky -y (...) (23 years ago, 4-Sep-01, to lugnet.cad)
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| | Re: Animation - LDraw Object Classes - help needed!
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(...) Cool! I'd love to. (...) I see your point. It seems like LDObject won't be the highest ancestor class anyway. I plan to define LDraw Camera and POV camera differently (but I might change my mind) Is it possible to let a compiled and (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
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| | Re: A beginning - Lugsville!
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(...) I think the name "Lugsville" sort of suggests that it is an "official" LUGNET thing. In that way, I think it is a bit inappropriate. But it's really up to yourself to decide! (...) Are you planning to do this in DAT code exclusively, or in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
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| | Re: 8880 parts
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I've received and replied to Rui's message by email, but I think that it would be best if these dats could be (re)posted to lugnet.cad.dat.parts, as a couple of other people seem to want them and I can't find them in the archives. Thanks Rui. (...) (23 years ago, 4-Sep-01, to lugnet.cad)
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| | 3997 Nowhere to be Found???
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Hello all. I am a new LDRAW/MLCAD user, and am learning quickly. Today, for the fun of it, and for learning purposes, I built up a model of the tow truck in set 6468 (my son has it). Suddenly, I realized that the latest complete parts download does (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts)
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