| | Re: terrain in LDraw
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Mike: (...) My "fractal landscape" package can do that, if you can figure out how to convert your terrain to Portable Graymap (PGM) format: (URL) "Preserve wildlife, pickle a duck." (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: Postscript converter
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Don: (...) There is a quite useful algorithm in my big computer graphics book. It is from 1991 (or before) and I think the title simply is "Computer Graphics". The algorithm is called "space-partitioning tree" or something like that. Jacob (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: Strange rendering
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Great, thanks Paul! (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
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| | Re: Strange rendering
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Ah, simple answer: The last line of the 6558.dat file does not end in a carriage return. Simple add a return at the end of the file and it should display correctly. I'll log the bug. There's quite a few lines of the parser dedicated to handling this (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
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| | Re: Strange rendering
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Hmmm, I'll look into it. It seems to be skipping a line for some reason. -gyug (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
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| | New renders and models
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Hi all, Today I have put up some new renders of models at my site. Among them are the projects that are already there: Impossible figures, Infinate Waterfall (Escher), Rhino and the Black and Blue Space Ship. What is new? There is a new "Render" (...) (23 years ago, 10-Aug-01, to lugnet.cad.dat.models, lugnet.cad.ray)
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| | Strange rendering
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Hi all, Can anyone tell me why LDLite (2.2) is rendering the #6558 "Technic Pin long with Friction" piece like this: (URL) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
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| | Re: LDraw on Linux
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Hi Don, (...) OK! (...) Yes that is right. (...) My video card is a ATI 3D Rage Pro AGP. (...) SuSE is of the year 2000 (...) There is my card... (...) That could be possible. My knowledge of Linux thus far is somewhat limited, because I just (...) (23 years ago, 10-Aug-01, to lugnet.cad)
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| | terrain in LDraw
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I don't know if anyone's ever thought of this, but it would be cool if you were able to import a terrain file into LDraw, in a way that LDraw could read it. This way, you could place your models on "real world terrain" without having to work in a (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: An interesting CAD image
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(...) produced. (...) top; (...) I uploaded an alternate version of this image, with no parts completely obscured. Go to (URL) and click on Screenshot #8. -Gary (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: An interesting CAD image
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(...) magazine (...) callouts (...) The right rear wheel is in fact there, but it doesn't appear in this rendering. That seems to be an artifact of how the rendering was produced. If part #2 comes in front of part #1, it will be drawn transparently (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: An interesting CAD image
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(...) This was actually a misfeature, but it's a convoluted story to explain. I accidentally accomplished what I at first set out to do. :) It kinda looks like the car is decloaking. :) -Gary (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: An interesting CAD image
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(...) Niftyness :-) I set the image as my desktop wallpaper. Doesn't help that I run the same scree res and I think I have a window maximized when I look at it ;-) BTW - notice it appears James forgot the back right wheel on the car. I like the (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: An interesting CAD image
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(...) I really like the new Suzuki Transpera. I take it you made that intentionally? I got one by accident when first implementing transparent windshields. -Erik (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | An interesting CAD image
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(URL) image shows James Jessiman's car.dat file with every part marked as "selected" in GWCAD. The result is that the car resembles an auto magazine ad in which parts of the vehicle are displayed semi-translucent so callouts can be drawn to all the (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: Postscript converter
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(...) Yes, that's where I got stuck. If anyone knows a nice occlusion algorithm that solves this problem in vector space (without converting to raster) I could probably also use it to speed up the rest of ldglite as well. I'm hoping for an (...) (23 years ago, 9-Aug-01, to lugnet.cad.dev)
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| | Re: Author key in ldraw.ini\[LDraw]
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(...) Yes, there is. But the [LDraw Add-On] section should really be for stuff internal to LDAO, so we could discuss putting it somewhere else. Like [LDraw] or [New File Defaults], or something. Steve (23 years ago, 9-Aug-01, to lugnet.cad.dev)
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| | duplication of efforts (stealing someone's thunder)...
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Please notice "follow-up"..... (...) I presume you are referring to this post here: "(URL) 12 Jun 2000 20:41:37 GMT ...Which is six months later than my post here: "(URL) 13 Dec 2000 16:19:44 GMT I am *really* getting upset over this. >:-( This is (...) (23 years ago, 9-Aug-01, to lugnet.cad.dat.parts)
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| | Re: LDraw on Linux
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(...) Bad code? Ouch! ;-) I guess I'll have to fix the warnings. They're the same warnings I get so you're OK there. (...) Sorry, I've been away on vacation so I've missed most of this so far. I've never used SuSe so I don't know how much help I'll (...) (23 years ago, 9-Aug-01, to lugnet.cad)
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| | Re: LDraw on Linux
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(...) ftp://sunsite.dk/mir...dHat/RPMS/ Play well, Jacob (23 years ago, 9-Aug-01, to lugnet.cad)
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