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 CAD / *19510 (-20)
  Re: Helmet DAT file
 
(...) Whoops, didn't finish that last sentence: If you can post something that has nothing to do with mecha, to a mecha group, then what stops everybody from doing the same thing. Mladen Pejic, over and out! (URL) (...) about (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
It's a matter of principle. If you can post something that has nothing to do with mecha, to a mecha group, then what stops everybody from doing. Lugnet.build.mecha was made for mecha discussion. Lugnet.cad.dat.parts was for submitting parts and (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
(...) Posted it there as well. I know a lot of people on mecha so... Anyway, I am building a mech with this so I wanted to check if maybe someone had it.... what's it to you anyway chief? (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
What does this have to do with building mecha? Why would you post this message here, if you've already posted it to lugnet.cad. BTW it really should be posted to: lugnet.cad.dat.parts. (...) (23 years ago, 18-Jul-01, to lugnet.build.mecha, lugnet.cad.dat.parts)
 
  Question about posting DAT files here
 
I'm new to LDRAW/MLCad, and using BMP2LDRAW32 'created' some 'skins' for shields. I'm working on 'recreating' the shield patterns that are not (yet?) in the LDRAW parts list. My question - when I'm ready to post my DAT files here, should I post the (...) (23 years ago, 18-Jul-01, to lugnet.cad)
 
  Helmet DAT files
 
Does anyone have DAT files for Rock Raiders helmets? Thanks (23 years ago, 18-Jul-01, to lugnet.cad)
 
  Re: OMR?
 
Eric, I'm sure the progress is slow, but it is coming. Tim Courtney E-mailed me, Ryan Dennett, and Todd Lehman about some developments... Basically, what's happening right now is that David Jordan is working on writing some sort of code for an (...) (23 years ago, 17-Jul-01, to lugnet.cad.dev.org.ldraw)
 
  Re: 6881 - scala tile 6 x 6
 
Jennifer was figuring out how to write part files, and one of the things she did was to modify the file you had written, 6934.dat, to make 6881.dat. She asked me what to do with the file once she finished it, and I suggested she post it here. Steve (...) (23 years ago, 17-Jul-01, to lugnet.cad.dat.parts)
 
  Updated website
 
Hi all, (URL) wanted to let every one know that I have updated my website with 3 more new models this week. You can find them on page 9 and page 10. Stop on by and take a look. Sign my guest book and tell me what you think. Bill aka Bigs (23 years ago, 17-Jul-01, to lugnet.cad)
 
  Re: LDraw and Brickfest: General summary and comments
 
Hey all! I am curious about stories and photo's of the fest! Congrats to Steve for getting the The Memorial Award! Greetingz... Sjaacko (...) (23 years ago, 17-Jul-01, to lugnet.cad.dev.org.ldraw, lugnet.events.brickfest)
 
  Re: New future bike renders
 
(...) Minor correction. This shoud be: #version unofficial MegaPov 0.6; // version number may be different global_settings { post_process { find_edges { 1, .3, 0, 1.1, 1, rgb 0 } } } That should work. -Jon (23 years ago, 17-Jul-01, to lugnet.space, lugnet.build, lugnet.cad.ray)
 
  LDraw and Brickfest: General summary and comments
 
Hi everyone!! I'm going to give a general summary of how LDraw happenings went at Brickfest. Right now I'm away from my computer (actually at Bram Lambrecht's in Cleveland) so I can't post pictures and write articles for the site just yet. And (...) (23 years ago, 17-Jul-01, to lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.general, lugnet.events.brickfest) !! 
 
  Re: New future bike renders
 
(...) FYI... Anyone rendering the Shiva motorcycle or anything using the 4x7x2 rounded windscreen needs to grab a copy of an updated part. It gets rid of those "faceted" edges on the curved surfaces. windscreen 4x7x2 (URL) yeah.. minifig helmet... (...) (23 years ago, 17-Jul-01, to lugnet.space, lugnet.build, lugnet.cad.ray)
 
  Re: New future bike renders
 
(...) is (...) building....! (...) Glad you like em. I used Mega Pov to do the renders. Its an addition to Pov Ray. Once I was ready to render I added a command to have the program draw lines along all the edges. Here's the command line I used: (...) (23 years ago, 17-Jul-01, to lugnet.space, lugnet.build, lugnet.cad.ray)
 
  Re: 6881 - scala tile 6 x 6
 
Could someone please enlighten me of the background story of this post? /Tore (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  6881 - scala tile 6 x 6  [DAT]
 
A million thanks to steve bliss who only yesterday ran through how to make a part, and spent all morning helping me tweak this. This is my first part, so any comments are really appretiated. Thanks. 0 Scala Tile 6 x 6 0 Name: 6881.dat 0 Author: (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  Cone update. . .  [DAT]
 
I just noticed that there is not a 2 x 2 x 2 cone with a solid stud in the parts manifest. So, I took 3942 that Paul Easter updated and just changed the stud2a.dat to stud.dat. Simple enough. I do not, however, know the part number. I could not find (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  Female Hair piece?
 
Has anyone done a Female Hair piece in LDRAW/MLCAD yet? Mark C. (23 years ago, 16-Jul-01, to lugnet.cad)
 
  Re: New Part: 70961 - Bumper 2 x 4 Rubber
 
(...) Copy eveything from the 0 Bumper 2 x 4 Rubber to the final 0 into a file called 70961.dat Or if you are on the web interface click on the [DAT] and save file. It's still unofficial so not recommended to store in your LDRAW/Parts directory. (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  updated trian magnet  [DAT]
 
Here is an updated version of the train magnet with the magnetic part hard coded dark gray. It uses the new ring6 primitive. 0 Train Magnet 0 1 16 0 0 8 14 0 0 0 0 14 0 0 0 4-4edge.dat 1 16 0 0 -8 14 0 0 0 0 14 0 0 0 4-4edge.dat 1 16 0 0 8 12 0 0 0 (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)


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