| | Door 1 x 4 x 6, plus corresponding frame.
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Has anyone made the 1 x 4 x 6 door yet? It was made to match the 1 x 4 x 6 Window (3 sectioned), which has been used on later model sets, such as the Police and Res-Q HQs, bank (or should I say "branch office"), and the McDonald's set. ((URL) What (...) (23 years ago, 19-May-01, to lugnet.cad.dat.parts)
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| | Chains and wires
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Hi, I am a CAD newbie, and I have a question for you experts. How can I design chains, technic belts and electric wires? I saw CAD pictures with them somewhere, but I can't find the parts to be used in LDRAW. Can you help me please? I have installed (...) (23 years ago, 19-May-01, to lugnet.cad)
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| | Re: MiniBot Head Star Wars Battle Droid is complete
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(...) Annoying isn't it? (...) It didn't take very long (only a couple of hours) to put all of the lines on it. Then I checked it in MLCAD and L3Lab (1200%), and I saw that a chunk of lines that would not show where they should and a few lines that (...) (23 years ago, 19-May-01, to lugnet.cad.dat.parts)
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| | My mail is temporarily down
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I can't read my incoming mails for the moment. There are 7 unread mails waiting but I'm unable to download them. If you wish to mail me, send them to: mailto:tore.NOSPAM@home.se Note: do NOT remove NOSPAM :o) /Tore (23 years ago, 18-May-01, to lugnet.cad)
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| | Re: MiniBot Head Star Wars Battle Droid is complete
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(...) This piece is so cool. But some of the optional lines aren't quite right. A few appear when they shouldn't and some never seem to show at all. You can see this in l3glite. Load the piece and zoom in so it fills the window. Then spin it around (...) (23 years ago, 18-May-01, to lugnet.cad.dat.parts)
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| | Re: Confederation Main Databse goes operational!
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(...) Hope to see those soon :) (...) Your Welcome. Just keep it up & going. (...) Well, when you generate the image (with the raytracer), just set up some lights were the lasers will be after post production. (Note: I don't actually know how to (...) (23 years ago, 18-May-01, to lugnet.publish, lugnet.space, lugnet.cad)
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| | RE: BTTF DeLorean render
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(...) You wouldn't get the same lighting effects, so it would be rather boring. Since POV-Ray media doesn't make any sense (at least not to me), the background would change entirely too. (...) Welcome! --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 18-May-01, to lugnet.cad.ray)
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| | Re: BTTF DeLorean render
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oh,ok, If that what makes it slow,maybe I'll try to run that file without the fog. Thanks for my new background image! Gary Bram Lambrecht <bram@cwru.edu> wrote in message news:MABBIBJJFOJIOHD...wru.edu... (...) file (...) (23 years ago, 18-May-01, to lugnet.cad.ray)
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| | RE: BTTF DeLorean render
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(...) The lights are all part of the POV file, which is why it took so long to render. Atmospheric media (ie, the fog) is *slow*. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 18-May-01, to lugnet.cad.ray)
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| | Re: BTTF DeLorean render
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WOW! thats a while. I don't think I'll try it, considering the amount of RAM that I have,it would take about 36 hours or more. Are the light effects in the headlights and thrusters part of the POV file or is it post prossesing?? Gary Bram Lambrecht (...) (23 years ago, 18-May-01, to lugnet.cad.ray)
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