| | Re: Gappy Spheroids?
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"Dave Schuler" <orrex@excite.com> wrote in message news:G0H8D0.n04@lugnet.com... (...) methods (...) "facets" of (...) even (...) curve; (...) I'm not sure I understand what you are saying completely, but I'll give an explanation based on what I (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
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| | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
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"Steve Bliss" <steve.bliss@home.com> wrote in message news:4gvcrs8kb1v5s0n...4ax.com... (...) cope (...) I can't think of any reason to "nest" textures. The only reasons I know of to draw multiple textures over one another are to produce different (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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| | minor bug
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When creating a multi-part model, if there is a space in the .dat file name specified when a new model is created, MLCad will happily accept it, and will even open it successfully when it is selected as the active model. However, other models in the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad)
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| | Gappy Spheroids?
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Playing around with part-authoring, I've been trying a few different methods of generating pseudo-curved surfaces. I've noticed that different "facets" of such an approximate curve render with gaps between them in L3P and L3Lab, even when two (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
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| | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad) [DAT]
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(...) I orgot the Texture filename, so: 0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>] So, Resuming again: 0 SET TEXTURE_WRAP on 0 MATRIX TEXTURE 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Load 0 TEXTURE my_texture1.png 0 0 0 1 1 1 3 16 (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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| | 6216.dat (mock-up) - "brick 2x4x2 rounded triple"??? [DAT]
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Since I am asking anbout the name of this part, I have set the "follow-up" to ".dev"... Anyway, just what should we name this part? It's a brick, 2x4x2, with a triple rounded top. If someone can suggest a better name, please let me know. Thanks, (...) (24 years ago, 6-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
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(...) :) I know what you mean. (...) Hmm. There shouldn't be any need for 'nested' textures. Or is 'nested texturing' an area of texture-mapping that I don't know about? Steve (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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| | Re: Doing Patterns and Bitmaps in MLCad
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(...) You are right. My approach assumed to much and restricted too much. (...) Good point. (...) OK. (...) Right. But if START is required, then it might as well be omitted. My purpose in having an optional START was to allow TEXTUREs without the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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| | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad) [DAT]
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(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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| | Re: It's all clear now...
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(...) I'm glad it was helpful and timely. :) Steve (24 years ago, 6-Sep-00, to lugnet.cad.dev)
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