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| | Delphi support, anyone...?
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| Yesterday I sat all day long trying to create a very simple procedure with Borland Delphi 4 Standard version. In vain. Today I went to work to look up a PC magazine where I knew the answer is and found at once. Of course, it was very simple: in my (...) (25 years ago, 14-May-00, to lugnet.cad.dev)
| | | | Re: Pov Help!
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| (...) (25 years ago, 14-May-00, to lugnet.cad)
| | | | Re: Pov Help!
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| (...) time I try to type somthing,It says program terminated... From the L3P.txt: You have to set the environment variable LDRAWDIR to the directory containing the P, PARTS and MODELS directories, e.g. set LDRAWDIR=c:\Lego\Ldraw You can put this (...) (25 years ago, 14-May-00, to lugnet.cad)
| | | | Pov Help!
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| Ok, I have a problem. For my upcoming webpage, I need to prender some of my dat models, but, I don't have the slightest idea how! I know how to use MLcad, and L3lab, but how do I render them with pov? I also have L3P, but when I turn it on, it (...) (25 years ago, 14-May-00, to lugnet.cad)
| | | | Re: tire colors
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| thats exactly what i was looking for thanks -Philip Kostka (...) (25 years ago, 13-May-00, to lugnet.cad.ray)
| | | | Modeling bent flexible technic axles
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| With the latest update of the LDraw library (thanks, Steve Bliss!) we now have the flexible technic axles in Ldraw. But the ones in the official distribution are all straight. If you need bent ones in your models, you can use LDraw-mode to model (...) (25 years ago, 13-May-00, to lugnet.cad)
| | | | Re: tire colors
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| (...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (25 years ago, 13-May-00, to lugnet.cad.ray)
| | | | tire colors
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| does anyone know of a good, flat black for tires or a way to make flat black in pov-ray? i'm just tired of seeing a shiny tire when we all no tires are far from shiny. any info will be readily accepted -Philip Kostka seahaus@znet.com (25 years ago, 13-May-00, to lugnet.cad.ray)
| | | | Re: Tie Fighter render
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| (...) Try removing the NOSPAM. (25 years ago, 12-May-00, to lugnet.cad.ray)
| | | | Re: reminder: bug in piece #2500c01
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| ----- Original Message ----- From: Steve Bliss <blisses@worldnet.att.net> To: <lugnet.cad.dev@lugnet.com> Sent: Friday, May 12, 2000 2:02 PM Subject: Re: reminder: bug in piece #2500c01 (...) OK. If you don't find it I can send you another one, or (...) (25 years ago, 13-May-00, to lugnet.cad.dev)
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