| | Re: Influencing what parts people work on
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(...) I have to agree with John and Tore, all the parts/software I wrote in the past were done without expecting to get anything back. I don't want to be rude but we are fine doing everything for free and I'd like to keep things that way, I know (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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(...) I hope this works because this will finally get some of those castle decorated elements I have been wanting for ages. (25 years ago, 3-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
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| | Re: Info on animation vs step and...
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OK then maybe you can explain it here... :) I have animated blocks but have no idea how I actually did it. I can't seem to reproduce the mouse clicks... Can you outline how to set keys and how to move or rotate blocks.... SteveB (...) (25 years ago, 3-Apr-00, to lugnet.cad.leocad)
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| | Re: Influencing what parts people work on
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(...) This might be the encouragement I need to dive further into parts development. However, I would need to have a copy of the part, and I doubt I would be able to work on anything too complicated right away (ex, no (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: BFC: LITS 2
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(...) No, it isn't. BUT, there is very little functional difference between what is currently written and the suggestion above. As far as the function of a rendering engine is concerned, there is no difference -- if a file doesn't specify the (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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The reason why I haven't responded to this thread earlier was the complicated language that kept me from fully understanding what the point is. What I now understand about the guild is: * You are fueled by frustration over the juniorisation of (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: More LDRAW renderings
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(...) Is (...) The ground is an seamless tiling image i got from (URL) (25 years ago, 3-Apr-00, to lugnet.cad.ray)
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| | Re: Minifig assualt rifle
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(...) 762 was the temporary number under which I authored the minifig (motorcycle/space) helmet later discovered to be 2446. Chris (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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| | Re: Minifig assualt rifle
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762b is a minifig helmet. I'm not sure why it's in my parts directory, but it is. 762 would work just the same. -John Van Franklin W. Cain <fwcain@yahoo.com> wrote in message news:FsGMH6.2DM@lugnet.com... (...) (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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| | Re: New Part: Minifig Binoculars Type 1
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Thanks. It looks good! -John Van Paul Easter <pneaster@aol.com> wrote in message news:FsBFAL.Drr@lugnet.com... (...) (25 years ago, 3-Apr-00, to lugnet.cad.dat.parts)
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| | Re: Minifig assualt rifle
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Hi! Cool idea! :-D Just one thing, though... What's a "762b"? Where can I find it (the DAT file, that is)? (...) Thanks, Franklin (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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| | Re: LDraw Add-On 2.1.2 Now Available
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I just decided to update my LDAO, and ran into almost the exact same problems, I _can_ generate the images for the VEC, but I can't display them. It's the oddest behaviour: When I open the catalogue, it's like almost all of the images is invisible, (...) (25 years ago, 3-Apr-00, to lugnet.cad)
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| | Minifig assualt rifle [DAT]
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Now that the binoculars have been modeled, here's an idea for an assault rifle/blaster rifle: 0 Minifig shortcut 0 Name: soldier.dat 0 Author: John VanZwieten 1 0 0 -12 0 1 0 0 0 1 0 0 0 1 970.DAT 1 8 0 -44 0 1 0 0 0 1 0 0 0 1 973P63.DAT 1 14 0 -68 (...) (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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| | Re: L3PLiTE?
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(...) It should be not only flexible, but also generic ! by this I mean, don't assign relations with actual parts to define the connection types. Try to define the physical/mechanical property, and not particularities in some uses. (...) So these (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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As you know, I tend to see *everything* in terms of paying for it, or at least motivation, at any rate. I think John raises some good points and I don't have answers, but I do have some musings. (...) You made those parts for your own reasons, which (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: L3PLiTE?
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:h5chescbu4k2ib5...4ax.com... (...) Speaking of minifig arms... Does the minifig modeler rotate the arms around the x axis? Or does it rotate on the angled axis that actual minifig arms (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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Larry Pieniazek <lar@voyager.net> wrote in message news:FsEvqJ.1pI@lugnet.com... (...) to (...) designing (...) with (...) done (...) "paid" (...) to (...) pay (...) benefit (...) I see both plusses and minuses to such an arrangement: Plusses: 1. (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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(...) Oops, I'm responding in public. Oh, well. I think my comments are fodder for the public, anyway. Jonathan Knudsen has already shown that it's possible to get parts drawn on request. I know he got at least three respondents, probably more. And (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: Type-5 conditional edge line
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In lugnet.cad.dev, Fredrik Glöckner wrote: [snippety] (...) Yes, your conditional line should be fine. When the triangles are viewed like: 4 /|\ / |.3 / .| /. | 2----1 points 1 and 3 are on the same side of the 2-4 line, so the conditional line will (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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