| | Re: Influencing what parts people work on
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(...) I have to agree with John and Tore, all the parts/software I wrote in the past were done without expecting to get anything back. I don't want to be rude but we are fine doing everything for free and I'd like to keep things that way, I know (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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(...) I hope this works because this will finally get some of those castle decorated elements I have been wanting for ages. (25 years ago, 3-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
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| | Re: Info on animation vs step and...
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OK then maybe you can explain it here... :) I have animated blocks but have no idea how I actually did it. I can't seem to reproduce the mouse clicks... Can you outline how to set keys and how to move or rotate blocks.... SteveB (...) (25 years ago, 3-Apr-00, to lugnet.cad.leocad)
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| | Re: Influencing what parts people work on
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(...) This might be the encouragement I need to dive further into parts development. However, I would need to have a copy of the part, and I doubt I would be able to work on anything too complicated right away (ex, no (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: BFC: LITS 2
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(...) No, it isn't. BUT, there is very little functional difference between what is currently written and the suggestion above. As far as the function of a rendering engine is concerned, there is no difference -- if a file doesn't specify the (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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The reason why I haven't responded to this thread earlier was the complicated language that kept me from fully understanding what the point is. What I now understand about the guild is: * You are fueled by frustration over the juniorisation of (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: More LDRAW renderings
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(...) Is (...) The ground is an seamless tiling image i got from (URL) (25 years ago, 3-Apr-00, to lugnet.cad.ray)
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| | Re: Minifig assualt rifle
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(...) 762 was the temporary number under which I authored the minifig (motorcycle/space) helmet later discovered to be 2446. Chris (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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| | Re: Minifig assualt rifle
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762b is a minifig helmet. I'm not sure why it's in my parts directory, but it is. 762 would work just the same. -John Van Franklin W. Cain <fwcain@yahoo.com> wrote in message news:FsGMH6.2DM@lugnet.com... (...) (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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