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 Building / Mosaics / 354
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Subject: 
Re: Comparing techniques (Error Diffusion Dithering)
Newsgroups: 
lugnet.build.mosaic
Date: 
Thu, 10 Feb 2005 15:53:46 GMT
Viewed: 
6508 times
  
In lugnet.build.mosaic, Maarten Steurbaut wrote:
   One final general remark: why is black in MLCad represented with (33,33,33)?

Because nothing is truly without color; there are things darker than lego black.

Also, using a slightly-less-than-totally-black shade allows outlines to be drawn with RGB(0,0,0) and still show up (at least, somewhat).

And with shading enabled, black acts more like other colors. If the base RGB for black was (0,0,0), there would be no way to have a darker shade.

Steve



Message has 1 Reply:
  Re: Comparing techniques (Error Diffusion Dithering)
 
(...) Oooh! Now that's a sentence with wonderfully ominous potential. Bulwer-Lytton awards, anyone? Dave! (20 years ago, 10-Feb-05, to lugnet.build.mosaic, FTX)

Message is in Reply To:
  Comparing techniques (Error Diffusion Dithering)
 
(...) Indeed, the more colours you use, the smoother the image will be. But not everybody has that many colours at his disposal. (...) Isn't that inside information of TLG? Where did you find this information? I contacted TLG about it, but never got (...) (20 years ago, 10-Feb-05, to lugnet.build.mosaic, FTX)

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