| | Re: Definition of "micro"
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(...) I was talking to Janey Cook about this very issue just recently; she had told me that some people wished to have some sort of established levels of scale. I told her this idea was silly. What I like most about micro-scale is how free-form it (...) (20 years ago, 24-Aug-04, to lugnet.build.microscale, FTX)
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| | Re: Definition of "micro"
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(...) I agree. Down with compartmentalized dorkism! There was similar sillines (IMO) in .space when people wanted to come up with standard rules for defining different types of spaceships, ignoring the fact that these MOCs by different builders were (...) (20 years ago, 24-Aug-04, to lugnet.build.microscale, FTX)
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| | Re: Definition of "micro"
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(...) Hello all, IMO, Microscale is really in a development stage, and although there are some key players that have done some outstanding work and have for years, most AFOL have yet to dabble in this scale. Micro is a delight because with in a (...) (20 years ago, 25-Aug-04, to lugnet.build.microscale, FTX)
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| | Re: Definition of "micro"
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(...) Well my micro creations have varied from about 1:100 to 1:250 or less, so I obviously think that the actual scale is fairly flexible. For instance, though I know some will disagree, I think (URL) comes within my notion of micro. And I think (...) (20 years ago, 25-Aug-04, to lugnet.build.microscale, FTX)
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| | Re: Definition of "micro"
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(...) I am a micro newbie. I followed the general "a micro fig is a 1x1 round" guideline for BrickFest and built a building. It was a total blast to do although in my opinion actually quite difficult to get the desired look. A very intriguing (...) (20 years ago, 25-Aug-04, to lugnet.build.microscale, FTX)
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| | Re: Definition of "micro"
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(...) Yes! This is exactly the point I touched upon in my WTC design paper(1). I've dubbed this type of technique as "mind's eye modeling", which I describe as "creating a model that visually matches or exceeds what a typical person expects to see. (...) (20 years ago, 25-Aug-04, to lugnet.build.microscale)
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