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| | Gundam in Action
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| I'm developing some new photo techniques for my eventual Dark Gundam site update. My first attempt at a simulated Gundam action photo... (URL) space, it's so quiet." "K" (23 years ago, 31-May-01, to lugnet.build.mecha)
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| gundam (score: 0.363) |
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| | Re: Still more Gundam Action
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| (...) hehe yea i have that same model.. i wish i had a video cpature card so i could get a pic of like sandrock or wing selfdestructing..emm cant wait for gundamX. I have photoshop 6 an eyecandy 4000.. if any body needs those programs i might be (...) (23 years ago, 7-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.363) |
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| gundam (score: 0.363) |
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| | Re: Still more Gundam Action
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| (...) he has created something ten times better and more complicated than a simple lightning effect! I have uploaded an image of what I thing a basic shadow effect from a firing cannon should look: (URL) Brian has done is something very close to the (...) (23 years ago, 7-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.363) |
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| | Re: More Gundam Action
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| (...) Some of these questions are rhetorical. Some I don't know the answers to. Some you already know the answers to. Some I'm afraid to answer. Some I don't think you want the answers to, but I could be wrong. Some I don't think you think you (...) (23 years ago, 3-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| gundam (score: 0.362) |
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| | Still more Gundam Action
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| Experiments with simulated lighting. Sharp highlights from a full power BAR blast: (URL) sunlight glare (I've seen this look in NASA photos): (URL) is pretty much the limit of what I want to do with 8 year old PhotoShop software - a bit too labor (...) (23 years ago, 3-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| (...) The picture is intended to be a blur experiment as much as a cannon firing. I'm working on another picture that is exclusively for cannon firing and backblast lighting effects. As for only seeing Gundam Wing... GW is kind of low budget since (...) (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| I personally like the dark tone to it. But that's just an opinion. The darkness around the gundam draws your attention to the BAR which is quite bright and seeing as that is probably the obvious focal point that Brian would want, it works pretty (...) (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| (...) I'm using version 2.01... It's pretty dusty, pulled down a menu and moths flew out of it. Amazed it still runs. Maybe a newer version can do the special effects I need with less labor. "K" (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| (...) I was sort of imagining he was in low power rapid fire mode, trying to track a fast moving target (hence the blur), at least this is what I settled on when another attempt at a big blossoming beam looked cheesy because it didn't light up the (...) (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| gundam (score: 0.362) |
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| | Re: Gundam in Action
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| (...) I'm going to try to do more action scenes than static hangar scenes for the continuation of my storyline. Yes, there will be a BAR firing :-) I just have to figure out how to do the lighting effects. As in the above image it detracts from the (...) (23 years ago, 31-May-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| (...) Using Photoshop (a very old version too): 1)draw a very light blue line about 10 pixels thick 2)use smudge (finger) tool set to "Lighten Only" and 75% pressure. 3)smudge outward from the line, like making little light streaks at about 45 (...) (23 years ago, 1-Jun-01, to lugnet.build.mecha, lugnet.publish)
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| Cool, I got 5.0 with my scanner and it's still not the latest version. I've been teaching myself to use it. Whoa 2.0! dust,moths and all! I'm really starting to get into the whole Graphic Art thing. I don't prefer the L-cad stuff, but adding effects (...) (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| Very nice indeed! But then again, such a comment would be rather useless, since you know that already. Here are some ideas for similar images: 1. In Gundam Wing (which is the only MS series I have ever seen) the mobile suits are fixed while firing. (...) (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | More Gundam Action
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| (URL) more experimentation, simple directional blur on parts of the image conveys motion (left arm, top of gun, gun discharge). Still haven't figured out how to do realistic lighting effects without a real light source. "K" (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | Re: More Gundam Action
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| I like it!, I did'nt read this entire thread, but I use Photoshop 5.0 and I know there is a filter effect for "Lighting effect" I forgot exactly, but you can point the direction of the light and everything! Pretty cool stuff....plus there is (...) (23 years ago, 1-Jun-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |
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| | Re: Gundam in Action
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| (...) If you want a real beam of light, i know of thin neon tubes that might fit the bill. They sell them for radio controlled cars and are powered by a 9v battery. it should be the appropriate size for your gundam and cast a nice glow to the (...) (23 years ago, 31-May-01, to lugnet.build.mecha)
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| gundam (score: 0.362) |