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 Building / Mecha / 9876
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Subject: 
Re: Schwerpunkt a.k.a Focal Point
Newsgroups: 
lugnet.build.mecha
Date: 
Fri, 12 Sep 2003 15:16:36 GMT
Viewed: 
408 times
  
Dave,
    For what it's worth, I really like the color scheme.  The sand green is
probably one of my favorite Lego colors.  I really like the head and the
shoulders look pretty cool as well.
    I have a potential suggestion, though I don't know if it will fit in
with your design or not.  I started building a mech based on those hinges
several months ago and basically I have a skeleton.  I'll try to get a
picture this weekend and put it on Brickshelf.  I used a couple of the large
tubes (like the blue engine flash from the Millennium Falcon only black and
smaller) running from the upper torso to the hips.  They give extra
resistance which helps the hinge, yet they are bendable so they will give
allowing it to bend and turn.
    Again, I don't know if it will really work with your mech, but you might
be able to find a way.  I was also experimenting with using that method to
strengthen the knee joints.

Keep building!

Paul



"Dave Johann" <legomecha@adelphia.net> wrote in message
news:HL3HB6.1L8D@lugnet.com...
Hello everyone! It feels nice to be back with a new MOC, especially one • that was
never supposed to be a completed design.


<<http://www.brickshelf.com/gallery/hardcore/Mecha/Schwerpunkt/thumb/schwerp
unkt.jpg_thumb.jpg>>

Ideas starting from BW2k3 [Schwerpunkt aka Focal Point]

Closeup Pic (thanks to [Bruce Lowell])¬
<http://www.brickshelf.com/cgi-bin/gallery.cgi?i=514539>

Other pics to be added later...

Stuff of note:
This design started during the video presentation at Brickswest 2003 while
Adrian Drake and I were plaing around with the new designer sets. I • noticed a
new plate click-hinge that gave me the inspiration for the hands. A few • weeks
later, I saw a VERY similar design posted on Brickshelf for the first • time.

<http://www.brickshelf.com/cgi-bin/gallery.cgi?i=346893>

The greatest difference between our designs are the thumbs (mine is the • plate
hinge as it allows for holding items).

From the hands, Schwerpunkt grew. I wanted to build shoulders around the
following parts:

1 <http://www.lugnet.com/~524/41750
2

<http://www.lugnet.com/jump.cgi?http://www.bricklink.com/catalogItem.asp?P=4
1766>
or <http://www.peeron.com/inv/parts/41766>¬ 3
<http://www.lugnet.com/~524/41749

I also had three design objectives with this mecha:
1) Rotational click hinges were to be the sole source of movement for: • elbows,
shoulders, waist, hips, knees, ankles, wings.¬ 2) No click hinges were to • be
used EXCEPT as a design element only. That is to say, NONE of the brick • click
hinges move on this mecha.¬ 3) Make Sand Green a viable PRIMARY mecha • color.
Dark Grey would be used wherever needed and Lime would provide accents. • Trans
Dark Blue was only added for power/weaponry once I realized the other 3 • weren't
quite fusing the way I wanted. Light Grey should never have been a part of • this
design, but I ran out of dark grey...lol¬

Due to the rarity of some of the parts, this became a slow build. An hour • here,
a re-designed torso there, a head that came together far more quickly than • I
could have imagined. Ultimately, I had everything built except the torso - • the
exact opposite of what happened with Invictus Horriblus.¬
<http://www.brickshelf.com/cgi-bin/gallery.cgi?f=44319>

I've still got a couple of design issues with this model, so I'll be • updating
it's pics from time to time. The main issue I've got is the sheer amount • of
pressure the upper half of the mecha is exerting on the lower half caused • the
ragdoll effect if I'm not careful with it. In other words, I've found (and
exceeded) the uppermost loadbearing limits of the rotational click hinges. • I
need to go back in and give the lower half quite a bit more strength • before this
one's ready for a public display.¬
-------------------------------------------------------------------------- • ------------------------------¬
Next up: Trying to document a build from start to finish. This ought to be • an
interesting project since it brings together elements of what I've learned • from
four of my personal favorites: McGlone, Sophie, Neumann, Cooper with a bit • of
Lim/Harshbarger thrown in for good measure. Think large, think • reverse-kneed,
think uber-greebly, think December!

After that, we'll see. I'd still like to build a Gundam-esque style mecha • on
Brian Cooper's scale and I've got a moonbase module or three to • retrofit/design.

Knowing that most folks don't care for anything other than the base Lego • colors
in their mecha, I won't even ask for comments on the colorscheme, but I'd • be
interested in any other design comments/questions that might pop up.

Thanks,
-Dave



Message has 1 Reply:
  Re: Schwerpunkt a.k.a Focal Point
 
(...) Thanks, Paul! The color scheme grew out of a need to build those shoulders since the curved half panels aren't available in Dark Grey. I wouldn't mind revisiting the model design with a different colorscheme, but at this point, the parts (...) (21 years ago, 12-Sep-03, to lugnet.build.mecha)

Message is in Reply To:
  Schwerpunkt a.k.a Focal Point
 
Hello everyone! It feels nice to be back with a new MOC, especially one that was never supposed to be a completed design. (URL) Ideas starting from BW2k3 Schwerpunkt aka Focal Point Closeup Pic (thanks to Bruce Lowell) (URL) Other pics to be added (...) (21 years ago, 12-Sep-03, to lugnet.build.mecha, lugnet.announce.moc, FTX)

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