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 Building / Mecha / 9871
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Subject: 
Re: Getting the stuff for mecha
Newsgroups: 
lugnet.build.mecha
Date: 
Fri, 12 Sep 2003 04:02:36 GMT
Viewed: 
427 times
  
In lugnet.build.mecha, John Harrison wrote:

"Eric Sophie" <mylegomaster@aol.com> wrote in message
news:HL1Gn5.731@lugnet.com...
In lugnet.build.mecha, John Harrison wrote:

Buy bionicle and use the ball joints and other cool parts and learn the limits
of each type of Joint Technology.

Do you know any good articles on doing hip joints? I am shopping right now
and looking at brickshelf and the lugnet.build.mecha site it is quite
difficult to determine how people have actually done hips in their mechs.

I suspect that people either use Rotating Click Joints or Bionicle parts.
This is because using pins would make it hard to keep a mech in a particular
position/pose. Thinking about it a bit more some sort of work gear assembly
could be used. However I am not sure how. Does anyone have any pointers
here?

I've posted most of the relevant articles on this page:
http://news.lugnet.com/build/mecha/resources

It's a compendium of most of the 'how to' of mecha building. It will be growing
again shortly as I've found a couple of more things to add to it.

Regarding how other people build, the best way to find out is to ask them
(email). Most of us will share our secrets and many of us regularly post our
ideas to influence others.

I suspect the Rotating Click Joints are probably the answer to your question as
I've found them to be quite strong and able to support quite a bit of weight.
Take for instance my own Schwerpunkt:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=514539 - after moderation

http://www.brickshelf.com/gallery/hardcore/Mecha/Schwerpunkt/schwerpunkt.jpg

Every major joint on this model are rotating click hinge parts. Only the wrists
and neck use other methods of rotation. Admittedly, Schwerpunkt has trouble
supporting his beefy torso at nearly two feet tall, but it can be done. More
photos and 'how tos' on this model coming soon.

My biggest suggestion for you is to just get out there and play around with the
joints yourself. I've found that hip joints are the toughest ones to pull off
successfully because of the center of gravity issues mecha larger that 18" tall
face. This is especially true if you add a large torso or large, sweeping wings
to your model.

Last thing - try to document your progress as you go along. I've noticed it
helps others with problems they might be having while building and they might be
able to give you some pointers as well.

Good Luck,
-Dave



Message is in Reply To:
  Re: Getting the stuff for mecha
 
"Eric Sophie" <mylegomaster@aol.com> wrote in message news:HL1Gn5.731@lugnet.com... (...) limits (...) Do you know any good articles on doing hip joints? I am shopping right now and looking at brickshelf and the lugnet.build.mecha site it is quite (...) (21 years ago, 11-Sep-03, to lugnet.build.mecha)

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