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 Building / Mecha / 5528
    NOM-02 Prototype —Borislav Marinov
   Special thanks to all the people taking active interest in this Gundam prototype. Here are 20 and some odd additional images, I hope that you will not be disappointed. (URL) give me as much negative or at least critical feedback of the 02 Prototype (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
   
        Re: NOM-02 Prototype —Kyle Keppler
     Eheheehee, I can do that. I dunno, but the legs look a little short. Maybe it's just that the torso is large. One of those two. And that hip joint, does it really hold all that weight? Looks like it would sheer apart after you put 2 peices on top of (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
    
         Re: NOM-02 Prototype —Borislav Marinov
     (...) He he! That is what I thought and you could imagine my surprise when it managed to support the wate of the whole structure. The force of the Gundam never hits the blue piece, but it is still amazing to me that this contraption does its job. (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
   
        Re: NOM-02 Prototype —Chris Maddison
     Wow, that's quite a behemoth Bobby. First I gotta say I love that head, and like the whole Sandrock/Deathscythe feel of it. Now...let's see...I think the arms are a bit too long, and the legs a bit too short. Make the lower leg longer and the upper (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
    
         Re: NOM-02 Prototype —Borislav Marinov
     (...) I just toyed around with Photoshop adding an image of the Proto 02 to the real 01D2 and I found that the arms are just a bit too long, while the legs are 60% shorter! I knew that they were short, but not that much. (...) SNOT usage is a thing (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
   
        Re: NOM-02 Prototype —Christopher Snead
     (...) Well, no need for it to be negative feedback. You're second gundam has definitely improved over the first one. Overall, it is much better proportioned then your "Zero" gundam. More detail would be good, but not too much more...you don't want (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
    
         Re: NOM-02 Prototype —Borislav Marinov
     (...) Could you please be more specific? Which areas, what kind of detail, etc., etc. (...) This is what 07 will be for, taking the finished product and insirting a proper frame to support it. Sadly, I don't have the parts to construct a frame just (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
   
        Re: NOM-02 Prototype —Anthony Babington
      "Borislav Marinov" <GW0Custom@aol.com> wrote in message news:Gq43EH.K7A@lugnet.com... (...) but as (...) something (...) can (...) this (...) apart (...) I may just have a warped little mind here (ok... forget thet "may"..) but it seems to me that (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
    
         Re: NOM-02 Prototype —Borislav Marinov
     (...) Don't temp me, please don't temp me! If an SD Gundam is to appear in the near future know that it is Anthony's falt :) (...) Shorten, lengthen and seagull poop, got it thanks. I am having trouble calculating by exactly how much I need to (...) (22 years ago, 19-Jan-02, to lugnet.build.mecha)
   
        Re: NOM-02 Prototype —Brian Cooper
     (...) Design from the inside out, rather than the outside in. A big mecha needs a technic skeleton and joints, otherwise its a statue, or a puppet(moveable but with no ability to maintain a pose on its own). Making a full skeleton first will also (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
    
         Re: NOM-02 Prototype —Borislav Marinov
     (...) An excellent suggestion! I would have done exactly this, however, I don't have nearly enough technic pieces (yet) to create an internal frame. Rather than waiting to accumulate the pieces, I decided to build a hollow Gundam and then have it (...) (22 years ago, 19-Jan-02, to lugnet.build.mecha)
   
        Re: NOM-02 Prototype —Stuart Immonen
   Bobby, Sometimes, it's a little like peeking behind the curtain in the Wizard of Oz, or finding out how the magician performs his trick-- I'm still fascinated by that very first pic, and seeing inside is never quite as good. Don't get me wrong-- the (...) (22 years ago, 19-Jan-02, to lugnet.build.mecha)
   
        Re: NOM-02 Prototype —Borislav Marinov
   (...) True, but it is the only way to make a better magician. (...) I am pleased indeed, but if the actual NOM-02 turns out right I might even be happy :) (...) There has been a lot of matterial writen here lately on joint pieces, so I simply wanted (...) (22 years ago, 19-Jan-02, to lugnet.build.mecha)
 

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