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 Building / Mecha / 5562
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Subject: 
Re: NOM-02 Prototype
Newsgroups: 
lugnet.build.mecha
Date: 
Sat, 19 Jan 2002 17:54:16 GMT
Viewed: 
286 times
  
In lugnet.build.mecha, Brian Cooper writes:
http://brickshelf.com/cgi-bin/gallery.cgi?f=10494

Please, give me as much negative or at least critical feedback of the 02
Prototype as you can.

Design from the inside out, rather than the outside in.
A big mecha needs a technic skeleton and joints, otherwise
its a statue, or a puppet(moveable but with no ability to
maintain a pose on its own).

An excellent suggestion!  I would have done exactly this, however, I don't have
nearly enough technic pieces (yet) to create an internal frame.  Rather than
waiting to accumulate the pieces, I decided to build a hollow Gundam and then
have it outfitted with the proper joints (hopefully, that will be NOM-07)
Both the ZERO and the 02 Prototype are indeed puppets, movable but with no
ability to maintain a pose of its own.

Making a full skeleton first will also help you
get the proportions right, as you can quickly change the length
of an arm or leg. Try measuring the proportions of
an actual gundam (picture, model), percentage of arm, leg, torso, and hip
lengths relative to overall height, then apply these to your model.

Another great idea.  I have compared pictures of the D-HELL to what I have and
each time I have been left more and more confused, one problem for example is
that there isn't a Deathscythe of Wing Zero, they change from scene to scene
and artist to artist.  Using the High Grade models is there for me the best
option, but they are not the most accurate pieces of work either.  As it stand
right now: the shoulder armor is too small, the arms a 3 studs too long, and
according to my pictures, the legs are only 1/2 the size that they should be
(and while they are short, they don't really seem that short, do they?)

Also try to get away from stacking bricks vertically as a construction
technique, it is ultimately more time consuming to build, takes more parts
and weighs more than is necessary. The entire torso of your prototype could
be built with almost no bricks at all (beams, plates, slopes).

Absolutely true, and when you add the fact that I love using the old 2x4's the
structure becomes even havier.  There is one positive thing about this way of
building, and it is that the torso itself becomes and external skeleton.  While
it is irrelevent for a 2 footer, a 4, 5, or 6 footer needs to have very large
shoulder joints.  An internal frame alone will not be able to support such a
joint, however, a combination of external and internal frames can.  Another
problem with vertical construction for the torso is that the pieces I have lend
themselves better to horizontal building.

"K"
Thanks for all the comments, these are all great suggestions!
Bobby (NOM)



Message is in Reply To:
  Re: NOM-02 Prototype
 
(...) Design from the inside out, rather than the outside in. A big mecha needs a technic skeleton and joints, otherwise its a statue, or a puppet(moveable but with no ability to maintain a pose on its own). Making a full skeleton first will also (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)

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