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 Building / Mecha / 5528
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Subject: 
NOM-02 Prototype
Newsgroups: 
lugnet.build.mecha
Date: 
Fri, 18 Jan 2002 02:11:05 GMT
Viewed: 
270 times
  
Special thanks to all the people taking active interest in this Gundam
prototype.
Here are 20 and some odd additional images, I hope that you will not be
disappointed.

http://brickshelf.com/cgi-bin/gallery.cgi?f=10494

Please, give me as much negative or at least critical feedback of the 02
Prototype as you can.  I really want the actual 02 to be something else, but as
in all one man jobs, it is hard for me to see my errors.  If there is something
that bugs you or you don't like about this Gundam, please speak up so I can
eliminate the problem from the final design.  At the very least, consider this
as a unique opportunity.  When else is a builder going to ask you to tear apart
his new moc and then thank you about it?  :)

Have fun!
Bobby



Message has 6 Replies:
  Re: NOM-02 Prototype
 
Eheheehee, I can do that. I dunno, but the legs look a little short. Maybe it's just that the torso is large. One of those two. And that hip joint, does it really hold all that weight? Looks like it would sheer apart after you put 2 peices on top of (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
  Re: NOM-02 Prototype
 
Wow, that's quite a behemoth Bobby. First I gotta say I love that head, and like the whole Sandrock/Deathscythe feel of it. Now...let's see...I think the arms are a bit too long, and the legs a bit too short. Make the lower leg longer and the upper (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
  Re: NOM-02 Prototype
 
(...) Well, no need for it to be negative feedback. You're second gundam has definitely improved over the first one. Overall, it is much better proportioned then your "Zero" gundam. More detail would be good, but not too much more...you don't want (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
  Re: NOM-02 Prototype
 
"Borislav Marinov" <GW0Custom@aol.com> wrote in message news:Gq43EH.K7A@lugnet.com... (...) but as (...) something (...) can (...) this (...) apart (...) I may just have a warped little mind here (ok... forget thet "may"..) but it seems to me that (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
  Re: NOM-02 Prototype
 
(...) Design from the inside out, rather than the outside in. A big mecha needs a technic skeleton and joints, otherwise its a statue, or a puppet(moveable but with no ability to maintain a pose on its own). Making a full skeleton first will also (...) (22 years ago, 18-Jan-02, to lugnet.build.mecha)
  Re: NOM-02 Prototype
 
Bobby, Sometimes, it's a little like peeking behind the curtain in the Wizard of Oz, or finding out how the magician performs his trick-- I'm still fascinated by that very first pic, and seeing inside is never quite as good. Don't get me wrong-- the (...) (22 years ago, 19-Jan-02, to lugnet.build.mecha)

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