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 Building / Mecha / 2138
    First "real" Mecha, v1.1 —Jeff Johnston
   Right-o. Made a couple of changes, took a bunch more pictures. Hopefully the arms look better now with the added texture and visual interest. (URL) (23 years ago, 23-Jan-01, to lugnet.build.mecha)
   
        Re: First "real" Mecha, v1.1 —Mark Sandlin
     (...) Yeah, adding those tiles and bits helped to break up the shape so the arms didn't look like bricks. Nice rifle! ~Mark "Muffin Head" Sandlin (23 years ago, 23-Jan-01, to lugnet.build.mecha)
   
        Re: First "real" Mecha, v1.1 —Bryce McGlone
     (...) Nice pose! This mech looks ready to kick some butt. The rifle is great. I like the wings/jetpack also. Are those throwbot joints on the ankles? If so does it stand well? Bryce (23 years ago, 23-Jan-01, to lugnet.build.mecha)
    
         Re: First "real" Mecha, v1.1 —Jeff Johnston
     (...) Thanks! The pose was accidental, it just happened to be the most stable 'action' pose that I could get (mecha standing at attention are not very interesting, although that's the pose I used for the cockpit shot - not that you can tell), and it (...) (23 years ago, 23-Jan-01, to lugnet.build.mecha)
   
        Re: First "real" Mecha, v1.1 —Eric Joslin
     (...) Techinc 3P0s and Stormtroopers) and experiment with some Mecha... I read in another post that you said the hip joints are the biggest problem spot- I know that some folks that use Throwbot parts for the hips have used double ball joints- that (...) (23 years ago, 23-Jan-01, to lugnet.build.mecha)
    
         Re: First "real" Mecha, v1.1 —Jeff Johnston
     (...) They're definitely (...) Hmm...I'll have to see how that works...it seems to me like it would prevent the leg from moving, though...anyone have any pictures to illustrate more clearly? (...) I'm glad it's not wussy. 8) I think 'wasp' and (...) (23 years ago, 23-Jan-01, to lugnet.build.mecha)
    
         Re: First "real" Mecha, v1.1 —Bryce McGlone
     (...) Hips are the hardest joints to make. I'd have to say shoulders are a close 2nd. Here's a link to a mech I think Eric may have been talking about: (URL) more specifically (Using three) (URL) a shoulder (Using two) (URL)All of that said... if (...) (23 years ago, 23-Jan-01, to lugnet.build.mecha)
    
         Re: First "real" Mecha, v1.1 —Eric Joslin
     (...) I think that it might work because there are ball joints at both ends of the throwbot piece, but that can still be done (and fairly easily, really) with the new ball-with-axle-hole piece, although it begins to require a shocking amount of (...) (23 years ago, 23-Jan-01, to lugnet.build.mecha)
   
        Re: First "real" Mecha, v1.1 —Burkhard Schloemer
     Excellent stuff. Easily beats the crappy sets LEGO is releasing. Primus BuS ComStar LEGO Mechcommander: www.go.to/LegoMC (23 years ago, 23-Jan-01, to lugnet.build.mecha)
   
        Re: First "real" Mecha, v1.1 —John Carroll
     Wow Jeff. I'm gonna have to get some of those ball and socket joints. they give a more life like and flexible feel. my mech still looks kinda stiff. John (...) (23 years ago, 25-Jan-01, to lugnet.build.mecha)
   
        Re: First "real" Mecha, v1.1 —Kyle Keppler
   I know I'm kinda late in replying, but... Nice work! The arms look alot better, much less boxy. And I love the rifle. Very good use of those funky black peices in it. Now I have to get a C3-PO. --Kyle (...) (23 years ago, 27-Jan-01, to lugnet.build.mecha)
 

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