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 Building / Mecha / 14167
  Combat Mechanic
 
After buying a few Exo-Force sets, I decided that I wanted to do something in that style. Using (URL) Uplink> as a base, I created a Combat Mechanic. (2 URLs) Brickshelf Folder> The goal was to build an exo-skeleton(1) in the Exo-Force style, but to (...) (19 years ago, 12-Feb-06, to lugnet.build.mecha, FTX)  
 
  Re: Combat Mechanic
 
(...) snip (...) To be honest, I don't think you need to do anything to beef up the legs. They look good to me just the way they are! However, I would try to protect the point where the leg meets the body in some way. (...) There are many different (...) (19 years ago, 12-Feb-06, to lugnet.build.mecha, FTX)
 
  Re: Combat Mechanic
 
(...) Hello Elroy, (...) this is one more good example, for what TLC could have made out of the EXO-Force theme. You did a fine job in eleminating all the odds of the original model. Plus, this one looks much better! The idea of a Combat Mechanic is (...) (19 years ago, 13-Feb-06, to lugnet.build.mecha, FTX)
 
  Re: Combat Mechanic
 
(...) Well you've definitely improved on Uplink. I like it. It certainly looks very agile and articulated. I do love those curved slopes (with and without lips!) which you've used for armour all over. (...) The arms seem fine to me. I'm not too sure (...) (19 years ago, 13-Feb-06, to lugnet.build.mecha)
 
  Re: Combat Mechanic
 
(...) Hey, this is seriously cute! I love that it's an extension of a set too, and not a de novo creation. (19 years ago, 13-Feb-06, to lugnet.build.mecha, FTX)
 
  Re: Combat Mechanic
 
Hi dude. I like how you were able to emulate and 1-up the Exo-Force look. Have you thought about adding a roll cage? I think that was a major flaw that Lego made, especially as an exo-loader. F (19 years ago, 13-Feb-06, to lugnet.build.mecha, FTX)

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