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 Building / Mecha / 14172
14171  |  14173
Subject: 
Re: Combat Mechanic
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 13 Feb 2006 13:23:28 GMT
Viewed: 
8661 times
  
> The goal was to build an exo-skeleton(1) in the Exo-Force style, but to
> increase
> the mobility by adding to the number of joints.

Well you've definitely improved on Uplink. I like it. It certainly looks
very agile and articulated. I do love those curved slopes (with and without
lips!) which you've used for armour all over.

> I didn't like Uplink's arms at all, so I started from scratch on the
> Mechanic's
> arms.  I'm not entirely happy with how they turned out, but at least they
> have
> the freedom to move like arms should.

The arms seem fine to me. I'm not too sure about the broadness of the
shoulders; could you mount the connector part of the ball joint a different
way on the arms?

> I'm considering this to be version 1.  I'd like to maybe beef up the legs
> a bit
> when I get my hands on some white wedges, and I'd like to do something to
> cover
> up the shoulder joints.

Again, I think the legs are good as they are; perhaps do something to the
feet? Not that they're not {bad}, they just don't seem to fit quite right
with the rest of the model. Covering up the shoulder joints might solve the
broadness thing - maybe it just looks odd to me because they're so exposed.


I quite like the exo-force models (the forthcoming robot spider thing I've
seen on brickshelf looks v. cool); if it's making new mecha builders than
that can't be a bad thing. Keep going!

mo - a quite new mecha builder...



Message is in Reply To:
  Combat Mechanic
 
After buying a few Exo-Force sets, I decided that I wanted to do something in that style. Using (URL) Uplink> as a base, I created a Combat Mechanic. (2 URLs) Brickshelf Folder> The goal was to build an exo-skeleton(1) in the Exo-Force style, but to (...) (21 years ago, 12-Feb-06, to lugnet.build.mecha, FTX)  

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