Subject:
|
Re: Combat Mechanic
|
Newsgroups:
|
lugnet.build.mecha
|
Date:
|
Sun, 12 Feb 2006 17:43:23 GMT
|
Viewed:
|
1405 times
|
| |
| |
In lugnet.build.mecha, Elroy Davis wrote:
|
After buying a few Exo-Force sets, I decided that I wanted to do something in
that style. Using Uplink as a base, I
created a Combat Mechanic.
|
snip
|
The goal was to build an exo-skeleton(1) in the Exo-Force style, but to
increase the mobility by adding to the number of joints.
I borrowed the hip joint from Uplink, but added to it so that the legs could
also spread. I then added ankle joints so that the feet could stay firmly
planted.
My biggest problem with Uplink is that it doesnt have any knees, so I added
those, which makes my exo-skeleton a bit taller. From there I added a
turntable to the waist, allowing the torso to swivel.
The command platform is basically taken from Uplink, though I added to the
back to flesh it out a bit.
I didnt like Uplinks arms at all, so I started from scratch on the
Mechanics arms. Im not entirely happy with how they turned out, but at
least they have the freedom to move like arms should.
Im considering this to be version 1. Id like to maybe beef up the legs a
bit when I get my hands on some white wedges
|
To be honest, I dont think you need to do anything to beef up the legs. They
look good to me just the way they are! However, I would try to protect the point
where the leg meets the body in some way.
|
, and Id like to do something to cover up the shoulder joints.
|
There are many different ways to achieve that, some simple, some complex.
Here are a few ideas I have employed in the past.
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1239468
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1269059
If you look in my mecha folder long enough, you see that I usually have a logic
behind how I armor my joints. I armor them so that the angles they are most
likely to get hit from are protected the most.
In the case of your mechanic, since (as I see it) it is meant for battlefield
repair and not frontal assault. I would probably armor the top and back of the
shoulder more than the front. This would protect the shoulder joint from
strafing runs from above and attacks from behind while repairing a unit on the
field and allow an ample range of lateral movement.
|
I dont consider myself a mecha builder, so
suggestions are appreciated, especially if there is any way to improve the
joints at this scale.
|
You picked a scale that can wreak havoc on your sanity when it comes to joints
and overall design (less pieces does not necessarily mean easier to build IMO),
but you have done very well. Sometimes copying someone elses design is a better
way to go than reinventing the wheel as it were. If I said that I havent
borrowed ideas from other people here on Lugnet, Id be lying through my teeth!
|
-Elroy
(1) Ive read discussions about how Lego missed the mark on these because
they are incomplete mecha. While building this, I realized that they arent
supposed to be mecha. Theyre exo-skeletons. I think they were designed to
be more like the loader that Ripley used in Aliens than the giant bots from
RoboTech.
|
A very good point, Elroy
Again, let me say this is an excellent small scale mecha. Youve got a good
grasp of the basics of mecha building as well as a good eye for aesthetics.
Keep on building!
-Jon
|
|
Message is in Reply To:
| | Combat Mechanic
|
| After buying a few Exo-Force sets, I decided that I wanted to do something in that style. Using (URL) Uplink> as a base, I created a Combat Mechanic. (2 URLs) Brickshelf Folder> The goal was to build an exo-skeleton(1) in the Exo-Force style, but to (...) (19 years ago, 12-Feb-06, to lugnet.build.mecha, FTX)
|
6 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|