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 Building / Mecha / 14168
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Subject: 
Re: Combat Mechanic
Newsgroups: 
lugnet.build.mecha
Date: 
Sun, 12 Feb 2006 17:43:23 GMT
Viewed: 
1405 times
  
In lugnet.build.mecha, Elroy Davis wrote:
   After buying a few Exo-Force sets, I decided that I wanted to do something in that style. Using Uplink as a base, I created a Combat Mechanic.

snip

   The goal was to build an exo-skeleton(1) in the Exo-Force style, but to increase the mobility by adding to the number of joints.

I borrowed the hip joint from Uplink, but added to it so that the legs could also spread. I then added ankle joints so that the feet could stay firmly planted.

My biggest problem with Uplink is that it doesn’t have any knees, so I added those, which makes my exo-skeleton a bit taller. From there I added a turntable to the waist, allowing the torso to swivel.

The command platform is basically taken from Uplink, though I added to the back to flesh it out a bit.

I didn’t like Uplink’s arms at all, so I started from scratch on the Mechanic’s arms. I’m not entirely happy with how they turned out, but at least they have the freedom to move like arms should.

I’m considering this to be version 1. I’d like to maybe beef up the legs a bit when I get my hands on some white wedges

To be honest, I don’t think you need to do anything to beef up the legs. They look good to me just the way they are! However, I would try to protect the point where the leg meets the body in some way.

   , and I’d like to do something to cover up the shoulder joints.

There are many different ways to achieve that, some simple, some complex.

Here are a few ideas I have employed in the past.

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1239468

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1269059

If you look in my mecha folder long enough, you see that I usually have a logic behind how I armor my joints. I armor them so that the angles they are most likely to get hit from are protected the most.

In the case of your mechanic, since (as I see it) it is meant for battlefield repair and not frontal assault. I would probably armor the top and back of the shoulder more than the front. This would protect the shoulder joint from strafing runs from above and attacks from behind while repairing a unit on the field and allow an ample range of lateral movement.

   I don’t consider myself a mecha builder, so suggestions are appreciated, especially if there is any way to improve the joints at this scale.

You picked a scale that can wreak havoc on your sanity when it comes to joints and overall design (less pieces does not necessarily mean easier to build IMO), but you have done very well. Sometimes copying someone else’s design is a better way to go than “reinventing the wheel” as it were. If I said that I haven’t borrowed ideas from other people here on Lugnet, I’d be lying through my teeth!

   -Elroy

(1) I’ve read discussions about how Lego missed the mark on these because they are incomplete mecha. While building this, I realized that they aren’t supposed to be mecha. They’re exo-skeletons. I think they were designed to be more like the loader that Ripley used in Aliens than the giant bots from RoboTech.

A very good point, Elroy

Again, let me say this is an excellent small scale mecha. You’ve got a good grasp of the basics of mecha building as well as a good eye for aesthetics.

Keep on building!

-Jon



Message is in Reply To:
  Combat Mechanic
 
After buying a few Exo-Force sets, I decided that I wanted to do something in that style. Using (URL) Uplink> as a base, I created a Combat Mechanic. (2 URLs) Brickshelf Folder> The goal was to build an exo-skeleton(1) in the Exo-Force style, but to (...) (19 years ago, 12-Feb-06, to lugnet.build.mecha, FTX)  

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