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Subject: 
Re: Nwe MOC: Goliath
Newsgroups: 
lugnet.build.mecha
Date: 
Sun, 11 Dec 2005 14:57:50 GMT
Viewed: 
1287 times
  
In lugnet.build.mecha, danny staple orionrobots@gmail.com wrote:
  
Hi,

Hi Danny.

   About the mecha, I concur with Eric, that the greebling really shows off this mecha. Though I have to be honest, there is something about the face which seems off - I think the eyes could be a little more forward facing.

I see what you mean but I wanted to have an insectoid touch to the face. And second I think the head would get too wide if the eyes faced more forward.

   It is also really worth reading the moc page on this one as well.

Special thanks for this one. Doing a MOC page is lot of work epecially if you have to use a foreign language.

  
The legs look good, and chunky - the use of slopes to give them a well rounded look looks good. . I possibly feel that the torso could be more chunky, giving it a bit of width over the legs, but then that would change the look entirely, so I am not sure about that. It just seems a little thin and out of proportion with the legs.

The third version of the body (the one with the slide out cabin) was wider over all. But it looked off in some way. It was should have been higher. But was already to heavy. And it missed the side to side action. Which made the complete mecha nearly unposeable.

  
I agree with every word that Eric said on the feet -that is a cool technical victory. The hip movements, added with the rest of the normal expected posability make this one of the most poseable mechs I have seen. Its is actually only after seeing the rear of the mech, you realise just how much gearing has gone in to acheive this. Even the knees are poseable through the gearing - nice.

I had to do it this way, on every other attempt the gear control axle iterfeared with the movement.

   Do the two round bricks on the back of the hips control the hip splay?

Yes they do. The hip incorporates splay, side movement of the leg and normal forward/backward action for both legs.

  
However, after looking through all the slides, and hearing Erics concerns, the arms really let the posability down. Trying to read your description - using a single stud connector, doesnt that have issues with being a really fragile connection too?

Seems my description was a bit missleading!
This is how its connected.
   

   The weapons in the arms look great, but the actual forearms themselves feel like they were not chunky enough compared with the upper arms, legs, and feet.

I didn’t think of arms really. Its only weapon mounting. So every thing mounted below the shoulders belongs to the weapons.

But you and Eric mentioned the arms as a weak part. Should think about that a bit more. Goliath will last some time, so refinements will be possible.

  
The fact the pilot can slide out in what looks like a jet pack chair is a cool touch, it brings home the scale, and shows a means of boarding on the battlefield. However, in the WIP photos, there was also what looked like a very cool slide out cabin section which I am intrigued by, any reason you decided against that?

I thought for quite a while how a pilot could board and escape such a big mecha on the battle field. The solution was a jet pack chair.

I liked the slide out cabin a lot, but in the final version there wasn’t enought space to keep it.


   Is the mech spacebound or more comfortable on terra firma? I only ask because of the jet pack and helmet of the pilot.

Goliath was designed to got his way on stable ground. Seems to be a heavy one. No jet packs or jump jets.
The pilot is equiped with a full life support system. Those pilots have to be well trained and skilled. So it’s only reasonable to try to save their lives. A mecha can be built faster than a pilot is trained.


  
In response to Eric - sometimes, it is difficult to add anything of substance beyond “yeah this is really cool”, which I suppose is gratifying (I would have like some kind of response to the only mech I have so far posted here), but no one wants to sound like a lame suck up with nothing less superficial to say.

I think even this is fine. Just let the builder know you had a look and liked it (or not). If you don’t like to reply just highlight the original post.

  
As a few posts gain momentum, it can go one of two ways, if can give people even less to say, as no one likes repeating people, although you could just go along the lines of - I agree with every word he said, or it could actually spark off a real brick conversation - with some constructive critiscism - did you think to try blah or blah, or wouldnt it be cool if you did X.

Then you get into the territory of those with criticisms, often constructive, but not wanting to sound cheeky, or rude. I like it, but it would be much better looking if you replaced blah. Some people may feel their critism may not be well received (although they are probably wrong), and might just not post it.

For my person I’m glad on constructive criticism. I always try to give critics on a creation and never on the creator (not in public!).

  
I agree, people should make more of an effort, and maybe be reassured that somebody wont jump down their throats for saying “yeah, that is just really awesome” if that is all they really have to say on it.

I will admit to having lurked on .mecha a long time before I start posting there. -- Danny Staple MBCS OrionRobots http://orionrobots.co.uk (Full contact details available through website)


Thanks again for the reply,
your thoughts on the mech and
your thoughts on posting behaviour
Marco

   On 10/12/05, Eric Sophie mylegomaster@aol.com wrote:
   Amazing! There is so much to say about this build.

Where do I start?

SNIP

Thanks for sharring Marco, great work.

e




Message is in Reply To:
  Re: Nwe MOC: Goliath
 
Hi, About the mecha, I concur with Eric, that the greebling really shows off this mecha. Though I have to be honest, there is something about the face which seems off - I think the eyes could be a little more forward facing. It is also really worth (...) (19 years ago, 11-Dec-05, to lugnet.build.mecha)

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