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Subject: 
Re: Quarterback Passing Efficiency?? -- Hear me out!!
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 21 Feb 2005 01:09:40 GMT
Viewed: 
777 times
  
In lugnet.build.mecha, Brian Pilati wrote:
   snip

So I am back with more information. As I have started to think this through I have determined, IMO, that what we are trying to do is score our Mech/Mecha against the figurative “Perfect” Mech in the areas of Articulation, Speed and Strength and optionally Weaponary.

Articulation

Here are my first steps to creating the system. The perfect Mech should be able to have the same movement as a human (hence, the term humanoid). But then we get into different areas: Mark’s reverse knee, Eric’ Chili, etc.

So we really need to look at the ideal for Mech movement compared with different styles. I have come up with three styles, so far: Bipedal, Reverse Knee and Quad.

I have, again, IMO, determined what type of movement each should have by looking at different Mech from some of the master builders. If you think a particular style needs more or less, please let me know.

Bipedal

1- Left Ankle 2 (x and y)
2- Right Ankle 2 (x and y)
3- Left Knee 1 (x)
4- Right Knee 1 (x)
5- Left Hip 3 (x, y, and z)
6- Right Hip 3 (x, y, and z)
7- Torso 1 (z)
8- Left Shoulder 3 (x, y, and z)
9- Right Shoulder 3 (x, y, and z)
10- Left Elbow 2 (x and z)
11- Right Elbow 2 (x and z)
12- Head bonus (most are cockpits)
13- Left Wrist bonus (Most have weaponary and no hand)
14- Right Wrist bonus (Most have weaponary and no hand)

Bipedal Total- 23 joints


Reverse Knee

1- Left Ankle 2 (x and y)
2- Right Ankle 2 (x and y)
3- 1st Left Knee 1 (x)
4- 2nd Left Knee 1 (x)
5- 1st Right Knee 1 (x)
6- 2nd Right Knee 1 (x)
7- Left Hip 3 (x, y, and z)
8- Right Hip 3 (x, y, and z)
9- Torso 1 (z)
10- Left Shoulder 3 (x, y, and z)
11- Right Shoulder 3 (x, y, and z)
12- Left Elbow 2 (x and z)
13- Right Elbow 2 (x and z)
14- Head bonus (most are cockpits)
15- Left Wrist bonus (Most have weaponary and no hand)
16- Right Wrist bonus (Most have weaponary and no hand)

Reverse Knee Total- 25 joints


Quad

1- Left Front Ankle 2 (x and y)
2- Left Back Ankle 2 (x and y)
3- Right Front Ankle 2 (x and y)
4- Right Back Ankle 2 (x and y)
5- Right Front Knee 1 (x)
6- Right Back Knee 1 (x)
7- Left Front Knee 1 (x)
8- Left Back Knee 1 (x)
9- Left Front Hip 3 (x, y, and z)
10- Left Back Hip 3 (x, y, and z)
11- Right Front Hip 3 (x, y, and z)
12- Right Back Hip 3 (x, y, and z)
13- Head 2 (x and y)

Quad Total 26 joints


Now for the percentages. The system would add up the total number of joints and then divide it with the ideal mech for that particular style.

For example:

If a bipedal mech had the following joints:

1- Left Ankle 1 (x)
2- Right Ankle 1 (x)
3- Left Knee 1 (x)
4- Right Knee 1 (x)
5- Left Hip 2 (x and z)
6- Right Hip 2 (x and z)
7- Torso 0
8- Left Shoulder 1 (y)
9- Right Shoulder 1 (y)
10- Left Elbow 1 (x)
11- Right Elbow 1 (x)
12- Head bonus 0
13- Left Wrist bonus 0
14- Right Wrist bonus 0

Total joints: 12

Their percentage on Articulation would be: 12/23 (23 is ideal, under this scenario for bipedal) or 52%

Now, of course someone could get all the joints plus a few bonus joints and have a score over 100% ... Great. Great Score! Great Mech! You are an articulation Master!

Brian



Message has 1 Reply:
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) Okay, I am back with more information. Speed and Strength ===...=== IMO these two are really inverses of each other. A speedy mech is not strong becuase it lacks the ability to carry enough armor. Now on the other hand a strong mech, because (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)

Message is in Reply To:
  Quarterback Passing Efficiency?? -- Hear me out!!
 
Good Morning (it's 3:30 a.m. for me) Lugnet.Build.Mecha, As you know, or even if you don't, I am a newbie to Mecha but I would like to make a contribution to the "Mecha Sport" since I have loved reading about and working on Mecha. So here is my idea (...) (20 years ago, 19-Feb-05, to lugnet.build.mecha, lugnet.org.us.cedarlug, FTX)  

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