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Subject: 
Re: Quarterback Passing Efficiency?? -- Hear me out!!
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 21 Feb 2005 00:46:09 GMT
Viewed: 
768 times
  
In lugnet.build.mecha, Mark Neumann wrote:
Hmmm, yeah.  Should be easy enough.  Seems to me we create a series of look up tables, populate them with wieghts and keep a data dictionary handy for modification if needed.  Then another table where mecha creations can be entereed with thier ratings  and then a script to translate individual ratings into an overall "score."   We need some webspace to make that happen though.  I wonder if this would be a neat function to add to the LMHoF website.  Maybe make it something fun to do with your mech while you visit?


I have some webspace that we can develop and test the initial software on.

I can't really imagine the initial server load would be too heavy.

Adding it to the LMHof is a great idea.

I think this could be interesting.  Another few factor to consider might be
environment?  Mech's "A" scores might be 22% Urban environment, 44%Jungle
environment,  66%desert Environment and , 106%Moon Environment, for example.

Great point and noted.  I have started to develop a system and I have added
environment to the list.


As for ratings of weapons and the like, doesn't BrickWars have the functionality
for that?  We might be able to just leech off of that system insead of
recreating our own.  (sadly, I don't know much about Brickwars so I'd have to go
read it out to find out myself)

First, I think that the majority of Mech are armed but I think the project
should look at two factors: functionality and weaponary.  Each separately, then
someone like Eric could design a peaceful Mech and still have it rated.


Joint type, should add "stud on brick" to reflect smaller creations like
powersuits.

Agreed.  A small Mech should be able to score just as high as a z40.


Joint question.  Often joints are made to look like they move but don't.  What
do those count as?

If you are thinking of Velociraptor, so was I.  It is a good question.  I don't
really have an answer yet.


I think this is a fun idea.  The real challenge will be to develop a system that
correcly develops a score per what it aught to be.  I mean, it'll all be
pointless just for fun percentiles, but why not?  Who else is game?

Mark Neumann

Thanks Mark

Brian



Message is in Reply To:
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
<snip> (...) Hmmm, yeah. Should be easy enough. Seems to me we create a series of look up tables, populate them with wieghts and keep a data dictionary handy for modification if needed. Then another table where mecha creations can be entereed with (...) (19 years ago, 20-Feb-05, to lugnet.build.mecha)

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