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Subject: 
Quarterback Passing Efficiency?? -- Hear me out!!
Newsgroups: 
lugnet.build.mecha, lugnet.org.us.cedarlug
Followup-To: 
lugnet.build.mecha
Date: 
Sat, 19 Feb 2005 12:04:58 GMT
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(details)
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Good Morning (it’s 3:30 a.m. for me) Lugnet.Build.Mecha,

As you know, or even if you don’t, I am a newbie to Mecha but I would like to make a contribution to the “Mecha Sport” since I have loved reading about and working on Mecha.

So here is my idea (and I am banking on the fact that there is always someone or in my case, many people, who are much smarter than I am, who will be able to help):

You all know how .Build has the Spheroid Generator?

and how .Train has the Train Depot Track Designer?

and how .Mosiac has the Bricksaic?

and how the NFL (American Football) has the Quarterback Passing Efficiency system?

Well, I have been pondering on how we could create a computer program that would rate the effeciency, speed, articulation and fire power (optional, since some Mecha are peaceful) of our Mechs!!!!

Ta da! Don’t you all just love that idea! (Who knows, I don’t, but maybe there is already something out there like this but ....)

These are my initial thoughts and I am hoping that as others comment we can design a system of rules and standards that can eventually be programmed and used by the community.

For example,

Articulation:
1- Number of joints
2- Range of those joints (x-, y-, and z-axis)

Speed:
1- Ball Joints would be fastest
2- Hinges slower
3- z8 slower
4- z24 slower
5- z40 slowest

Strength:
1- Ball Joints weakest
2- Hinges stronger
3- z8 stronger
4- z24 stronger
5- z40 strongest

Weight: Just throw it on a scale or take a guess.

Engines: This is where I don’t know enough about “real life” Mech but their could be defined engine styles that generate so much power but need certain components to be that type of engine and then that engine would have to be mounted on the Mech and proven by a picture (obviously). Each engine would then have a rating system

RCX Facts: Same thoughts as Engines.

Pneumatics: Same thoughts as Engines.

Shocks: Same thoughts as Engines.

Firepower:
1- How many missiles?
2- What are the missiles ranges?
3- Fire power rating?

Obviously, a missile with this style of warhead would be rated less than a missile with this style of warhead .

Guns:
1- How big is the bullet?
2- How many bullets can it hold?

Again, there would be a rating system: This diameter chamber verse .

So Now

The builder would enter all of this information into the program and through intense mathematical and algorithmic functions (that I will not and can not explain here but hoping that Mark can program them ;)) the system would spit out a Mech Rating of say 79%.

I know, it sounds like a lot for just a number but then we could have a system to bring all of these different Mech under one roof and be able to have a number to compare.

It just sounds fun to me and I like comparisons. Some Mechs will score low and I am sure some mechs will go over a 100%. As the bar raises so can the rating system.

So Now: Part II

Of course, not to be discussed in this thread but after we have the rating system then I would like to venture forth on a role playing/gaming system that would could use the rating system to make a game so two players could face off and see who wins! Kind of a Fantasy (as in not real, come on Eric! :) ) Mech League.

During the year we could assemble our Mechs and then tourney a champion.

So Now: Part III

Of course, we would have a page that would show the details of the Mech, how it was rated and an overriding committee that can make changes. Then, if someone claims there Mech can do more than it really can (for example, they say it is z40 for strength but it is just ball joints), the committee can make the appropriate changes. Of course, the committee could be Mark and Eric, just as an example.

Diatribe Wind-up

If you made it this far, thanks for hearing me out.

Anyway, it will take some time and some work but I think it could be fun and has a lot of potential.

Post your replies of ideas and how to rate and rank Mecha.

From the thread we would build the initial system.

Brian



Message has 2 Replies:
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
<snip> (...) Hmmm, yeah. Should be easy enough. Seems to me we create a series of look up tables, populate them with wieghts and keep a data dictionary handy for modification if needed. Then another table where mecha creations can be entereed with (...) (20 years ago, 20-Feb-05, to lugnet.build.mecha)
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) So I am back with more information. As I have started to think this through I have determined, IMO, that what we are trying to do is score our Mech/Mecha against the figurative "Perfect" Mech in the areas of Articulation, Speed and Strength (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)

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