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Good Morning (its 3:30 a.m. for me) Lugnet.Build.Mecha,
As you know, or even if you dont, I am a newbie to Mecha but I would like to
make a contribution to the Mecha Sport since I have loved reading about and
working on Mecha.
So here is my idea (and I am banking on the fact that there is always someone or
in my case, many people, who are much smarter than I am, who will be able to
help):
You all know how .Build has the Spheroid Generator?
and how .Train has the Train Depot
Track Designer?
and how .Mosiac has the
Bricksaic?
and how the NFL (American Football) has the
Quarterback Passing Efficiency
system?
Well, I have been pondering on how we could create a computer program that would
rate the effeciency, speed, articulation and fire power (optional, since some
Mecha are peaceful) of our Mechs!!!!
Ta da! Dont you all just love that idea! (Who knows, I dont, but maybe there
is already something out there like this but ....)
These are my initial thoughts and I am hoping that as others comment we can
design a system of rules and standards that can eventually be programmed and
used by the community.
For example,
Articulation:
1- Number of joints
2- Range of those joints (x-, y-, and z-axis)
Speed:
1- Ball Joints would be fastest
2- Hinges slower
3- z8 slower
4- z24 slower
5- z40 slowest
Strength:
1- Ball Joints weakest
2- Hinges stronger
3- z8 stronger
4- z24 stronger
5- z40 strongest
Weight:
Just throw it on a scale or take a guess.
Engines:
This is where I dont know enough about real life Mech but their could be
defined engine styles that generate so much power but need certain components to
be that type of engine and then that engine would have to be mounted on the Mech
and proven by a picture (obviously). Each engine would then have a rating
system
RCX Facts:
Same thoughts as Engines.
Pneumatics:
Same thoughts as Engines.
Shocks:
Same thoughts as Engines.
Firepower:
1- How many missiles?
2- What are the missiles ranges?
3- Fire power rating?
Obviously, a missile with this style of warhead would be
rated less than a missile with this style of warhead .
Guns:
1- How big is the bullet?
2- How many bullets can it hold?
Again, there would be a rating system: This diameter chamber
verse .
So Now
The builder would enter all of this information into the program and through
intense mathematical and algorithmic functions (that I will not and can not
explain here but hoping that Mark can program them ;)) the system would spit out
a Mech Rating of say 79%.
I know, it sounds like a lot for just a number but then we could have a system
to bring all of these different Mech under one roof and be able to have a number
to compare.
It just sounds fun to me and I like comparisons. Some Mechs will score low and
I am sure some mechs will go over a 100%. As the bar raises so can the rating
system.
So Now: Part II
Of course, not to be discussed in this thread but after we have the rating
system then I would like to venture forth on a role playing/gaming system that
would could use the rating system to make a game so two players could face off
and see who wins! Kind of a Fantasy (as in not real, come on Eric! :) ) Mech
League.
During the year we could assemble our Mechs and then tourney a champion.
So Now: Part III
Of course, we would have a page that would show the details of the Mech, how it
was rated and an overriding committee that can make changes. Then, if someone
claims there Mech can do more than it really can (for example, they say it is
z40 for strength but it is just ball joints), the committee can make the
appropriate changes. Of course, the committee could be Mark and Eric, just as
an example.
Diatribe Wind-up
If you made it this far, thanks for hearing me out.
Anyway, it will take some time and some work but I think it could be fun and has
a lot of potential.
Post your replies of ideas and how to rate and rank Mecha.
From the thread we would build the initial system.
Brian
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Message has 2 Replies: | | Re: Quarterback Passing Efficiency?? -- Hear me out!!
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| <snip> (...) Hmmm, yeah. Should be easy enough. Seems to me we create a series of look up tables, populate them with wieghts and keep a data dictionary handy for modification if needed. Then another table where mecha creations can be entereed with (...) (20 years ago, 20-Feb-05, to lugnet.build.mecha)
| | | Re: Quarterback Passing Efficiency?? -- Hear me out!!
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| (...) So I am back with more information. As I have started to think this through I have determined, IMO, that what we are trying to do is score our Mech/Mecha against the figurative "Perfect" Mech in the areas of Articulation, Speed and Strength (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
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