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 Building / Mecha / 10210
10209  |  10211
Subject: 
Re: new mecha
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 19 Jan 2004 04:26:57 GMT
Viewed: 
437 times
  
In lugnet.build.mecha, Jason Coronado wrote:
  
  
   http://www.brickshelf.com/cgi-bin/gallery.cgi?f=69440

Jason... Firstly, thanks for the compliments, but they are unecessary. :-)

au contraire, mon capitan! compliments are definately in order...you are about half my age and your skill is twice that of mine. i am humble to say the least.

:-)

  
  
Secondly, this multiped mecha seriously pwns (meh I play too many FPS shooters).

i play fps shooters as well, but i have no idea what pwns means. please fill me in.

Heh... Well the story goes that some dudes were playing Quake and accidentally typed pwned, when they wanted to say owned, as in “I owned (bested) you!”

BTW, I play:
I wanted to get XIII and Call of Duty, but I hear the multiplayer aspects for each is lacking (i.e. sucks). I think I’ll just stick to mods for now, before investing in original FPS. The demos for XIII and CoD were enough for me. :-)

As for singleplayer... well I got bored of Medal of Honour: Allied Assault like half-way through, but it was still one of the best single-players FPS ever.

Anyways... here’s looking forward to Half-life 2!

  
  
Aside from being a homage to my work, what really struck me as great about this MOC is how so much of your “style” infiltrated into it. It’s a wonderful, and very original (IMHO) piece of work.

come to think of it, it does reflect my style. it uses the same chain gun and rockets on my rotgeist.

Yep.

  
  
Now let’s get on to what rules: 1) The weapons are beautiful. From the multi-barreled rotary guns to the copious missiles, it’s apparent this mecha is ready for some serious combat. The anti-personnel machine guns fore and aft are nice too.

got the anti-personnel guns idea from you, sport!

   2) The central ladder, cockpit, and engine compartment add a flair of realism to this already quite reasonably thought out model. 3) My personal favourite---> the sensors on the top! Yeah the black “head” is nice, but the IR-illuminator / searchlight below, harkens back to the old days of military hardware (WWII they were conceived, 1950s/60s they were commonplace on tanks). Very cool.

again, a tribute to your sensor pods.

Heh, thanks.

  
  
My only suggestion is quite simple: angle the legs steeper, so as to make the mecha taller and thus more menacing.

it originally started off that way, but i decided to make it lower to the ground thus making it more stable (lower center of gravity)

Ah, I get it.

  
  
Anyways, you’ve really impressed me with this model. I just love how you took the multiped mecha concept, and grafted your own ideas onto it. The result is a fully realized mecha that “works” largely due to good design and absence of greebles (which is just chaff after all).

wow! i thought the lack of greebles made it too plain-looking. that’s what i like most about your tanks--the details make it more realistic.

Yeah, but I guess it’s all a matter of taste. When I first started builded I worried a lot about making my stuff very cool, and fancy, but now I’m beginning to look at my models more critically. I want my stuff to look functional, and robust, not just littered with useless greebles.

Mladen Pejic

  
  
;-D

Good job Jason!

Mladen Pejic



Message is in Reply To:
  Re: new mecha
 
(...) au contraire, mon capitan! compliments are definately in order...you are about half my age and your skill is twice that of mine. i am humble to say the least. (...) i play fps shooters as well, but i have no idea what pwns means. please fill (...) (20 years ago, 19-Jan-04, to lugnet.build.mecha)

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