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 Building / Mecha / *2146 (-5)
  Re: First "real" Mecha, v1.1
 
(...) Hips are the hardest joints to make. I'd have to say shoulders are a close 2nd. Here's a link to a mech I think Eric may have been talking about: (URL) more specifically (Using three) (URL) a shoulder (Using two) (URL)All of that said... if (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
 
  Re: First "real" Mecha, v1.1
 
(...) They're definitely (...) Hmm...I'll have to see how that works...it seems to me like it would prevent the leg from moving, though...anyone have any pictures to illustrate more clearly? (...) I'm glad it's not wussy. 8) I think 'wasp' and (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
 
  Re: Dark Gundam 03 - B.A.R.
 
Ooohh... Nice! I *really* can't wait to see this!!! (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
 
  Re: First "real" Mecha, v1.1
 
(...) Techinc 3P0s and Stormtroopers) and experiment with some Mecha... I read in another post that you said the hip joints are the biggest problem spot- I know that some folks that use Throwbot parts for the hips have used double ball joints- that (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
 
  Re: First "real" Mecha, v1.1
 
(...) Thanks! The pose was accidental, it just happened to be the most stable 'action' pose that I could get (mecha standing at attention are not very interesting, although that's the pose I used for the cockpit shot - not that you can tell), and it (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)


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