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 Building / Mecha / *1836 (-20)
  Re: And I shall call him ... MiniMech
 
That is possibly the coolest mech I've seen in a long time. It reminds me of ED-209 from Robocop, and I've always loved that design. I'm feeling inspired, I think I'll go and try to build my own mech along those desing lines. Thanks for the (...) (24 years ago, 24-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (24 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) Thanks for the information Joel, it is greatly appreciated!!! Now when I render my images, they no longer have the unsightly "jaggies". The following link will show you the assault boat I have been working on. (URL) still have to experiment (...) (24 years ago, 23-Nov-00, to lugnet.build.mecha)
 
  RE: MOC POVray BCS NoGun mecha
 
(...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: MOC POVray BCS NoGun mecha
 
In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) I was referring to the smoothness of the borders. I will worry about the color options later... (...) Can you explain this a little more? What exactly is this AA .03 command and how do I implement it? (...) I have been experimenting with (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) thanks Jim, I am going to be posting some more views this afternoon. as for the smoothness, do you mean in the gradients of color or in the borders between the shapes? one of the big ways to improve the refinement of your images is to select (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) LOL! I wish my computer could handle that... I might render a newer version of the Sentryhawk. that might be a while from now though. I am starting to really dig this MLcad/Povray combo... but I don't want to let it cut into my "real" building (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: Microfig scale 'Dark Bot' Mecha
 
(...) Nice model. It does indeed convay the sense of power you wished to aticulate. Rich -- Have Fun! C-Ya! Legoman34 ***** Legoman34 (Richard W. Schamus)... (My views do not necessarily express the views of my employer...) BRICKFEST 2001 IS JUST (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: Microfig scale 'Dark Bot' Mecha
 
(...) a big ol' comfy double wide trailer! (...) Cool picture...lens flare...my favorite effect. (...) I look forward to it (...) Goobermechs rule! Jeremy where are you? (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) Joel, Your mecha looks great! Excellent color scheme. I would be curious to see pictures of other points of view for this mecha. I was wondering how you were able to render the image so smoothly? My experience with POV-Ray has always left my (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: Microfig scale 'Dark Bot' Mecha
 
Very cool minifig mecha, Ashley! I've been trying (in vain) to build something in this scale, but all my attempts look like minifig sized pit droids-hardly very threatening looking... Keep up the great work! -Dave (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Microfig scale 'Dark Bot' Mecha
 
I recently embarked on a mini building spree consisting of one dozen microfig scale mecha. The link below shows my first attempt at making a tiny, five brick high mecha look like it could pack some power. (URL) picture reveals the unfortunate moment (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)  
 
  Re: MOC POVray BCS NoGun mecha
 
Pretty cool man. Are you gonna render the Elegance next? : ) -Jon "Joel Kuester" <septenemae@hotmail.com> wrote in message news:G4Ew23.Ks2@lugnet.com... (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: And I shall call him ... MiniMech
 
(...) Solid mecha. It goes well with your other models on brickshelf. Very good use of printed pieces. The "worn" bricks from the Rock Raiders helps give it a battle worn look. My favorite part of it is the pulley wheel on the knee. I finally (...) (24 years ago, 21-Nov-00, to lugnet.build.mecha)
 
  And I shall call him ... MiniMech
 
Hi All, Just thought I'd point you to a new mech of mine. This past weekend, during the NELUG Medieval Brikwars event, Tim Courtney was kind enough to take a couple snapshots of it for me and put them online. Here 'tis: (URL) seats one, has a (...) (24 years ago, 21-Nov-00, to lugnet.build.mecha)
 
  Re: Mecha 02 Closeups
 
(...) But I don't have your address... :-( Bryce (24 years ago, 20-Nov-00, to lugnet.build.mecha)
 
  Re: Mecha 02 Closeups
 
(...) Mark, here's what I want you to do. Just hop in your car, bring your building supplies, and let your wife know you are going on a short field trip. Don't inform your job, as you won't have one when you get back to Washington. Bryce, LUGOLA, (...) (24 years ago, 20-Nov-00, to lugnet.build.mecha)
 
  Re: Mecha 02 Closeups
 
(...) Yeah, I'm having trouble making out some of the details. Please UPS the Dark Marauder to me. Thanks. ~Mark "Muffin Head" Sandlin (24 years ago, 20-Nov-00, to lugnet.build.mecha)
 
  Re: Mecha 02 Closeups
 
(...) You like that one?? Go figure ;o) (...) I agree it is very hard to show the whole thing with pictures. I've noticed others having the same problem. Maybe some stop motion animation would help... Bryce (24 years ago, 20-Nov-00, to lugnet.build.mecha)


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