To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / *12326 (-10)
  Re: Widowmaker Mk. II
 
(...) Sweet, three woofs and jumping catfish! I acknowledge your critique about the proportions--the new feet added more visual weight, with really nothing added up top to balance it. But yeah, I'm starting to get into the studless/greebling style. (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha)
 
  Re: Widowmaker Mk. II
 
(...) Thanks for the feedback, Marco, especially about the photography, which is always the hardest part for me. For Christmas, my brother got me a lamp with an Eiko Photoflood 250 watt bulb. Despite my poor understanding of camera settings and (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) Okay, I am back with more information. Speed and Strength ===...=== IMO these two are really inverses of each other. A speedy mech is not strong becuase it lacks the ability to carry enough armor. Now on the other hand a strong mech, because (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) So I am back with more information. As I have started to think this through I have determined, IMO, that what we are trying to do is score our Mech/Mecha against the figurative "Perfect" Mech in the areas of Articulation, Speed and Strength (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) I have some webspace that we can develop and test the initial software on. I can't really imagine the initial server load would be too heavy. Adding it to the LMHof is a great idea. (...) Great point and noted. I have started to develop a (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha)
 
  Re: Stormwalker MkII
 
(...) Well that's exactly what I think of it. I'm so glad about the progress I made driven by the replies to the original post. Thanks again for your statement on the feet. I gave a big step forward. (...) I've read a lot about that but couldn't (...) (20 years ago, 20-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
<snip> (...) Hmmm, yeah. Should be easy enough. Seems to me we create a series of look up tables, populate them with wieghts and keep a data dictionary handy for modification if needed. Then another table where mecha creations can be entereed with (...) (20 years ago, 20-Feb-05, to lugnet.build.mecha)
 
  Re: Widowmaker Mk. II
 
(...) This is a wonderful improvement Kyle! I just love the new, cold, hard look of the Widowmaker now. It's almost like and Iron Reich mecha, but even more evil. :-) The rounded missile launcher boxes still bother me. I've mentioned this to you (...) (20 years ago, 20-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Widowmaker Mk. II
 
Jumping catfish! Where to start. Studless. Big bitchin beefy legs, with greebling Integrated weapons that enhance the look pivoting cockpit Woof. Look, I don't have much for you save that the arms and body look just a touch (and only a touch) (...) (20 years ago, 20-Feb-05, to lugnet.build.mecha)
 
  Re: Stormwalker MkII
 
Wow, that looks so much better Marco. The whole feel and balance is great. Big kudos on showing the dismantled pic. Almost noone thinks of it but a big issue if you ever want to transport your creation. Cool man. Mark (20 years ago, 20-Feb-05, to lugnet.build.mecha, FTX)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR