To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.animationOpen lugnet.animation in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Animation / 35
34  |  36
Subject: 
Re: Bullet Time effects
Newsgroups: 
lugnet.animation
Date: 
Wed, 3 Jan 2001 05:42:35 GMT
Viewed: 
2679 times
  
In lugnet.publish.cinema, Andrew Tyrone writes:
Does anyone know how the person who made BrainDamage did the bullet time
effects? (Bullet time is the proper name for the Matrix-style effects)
Or does anyone have a good way to do it properly?

Thanks.

--
Andrew, Agent 0007

Unless you plan on buying 500+ movie making sets, you can not do it
properly. If you have watched the behind the scenes thing that's after the
matrix. you will know what I mean. each still motion camera is placed around
the set at a slighty higher or lower increment to the one next to it and
then to shoot the scene, each camera takes a picture  hundreths of a second
after the one before it, when all of the pictures are gathered, they use the
flip book affect, put one picture right after the one before it and presto!
you have the scene.
I watched this at my cousins house  awhile ago so I can't go see again to
study it thouoghly and my parents won't let me rent it, so i'm stuck.
Someone please corect me if anything i've said is wrong. another way to do
it would be to build a monorail track around your set and then put the
camera on the monorail so that it goes around the set. you would have to put
it in slow motion, but that is how it looks in the matrix. on board the
monorail car, train thingy that the camera sits on, you could also put the
camera on something similar to the vision command holder thing, and control
the vertical angle of the camera at the same time as the monorail was going
around. this would achieve a fairly steady motion at the same time as having
the apperance of the matrix. can someone maybe try since I have neither a
monorail, movie making set or a vision command set so it would be kind of
hard to do. You could even put the monorail up high around the set and point
the camera down to make it look like a few of the shots in the matrix where
it is looking down at the scene. anyway,i've blabbed enough crap already so

see ya

geordan



Message has 3 Replies:
  Re: Bullet Time effects
 
Ok being Im the one that made Brain Damage I can answer it. First off you would only need to buy 500 sets for full motion. Being I did this in Stop Motion one works very well. all you need is a good boom arm. In Brain Damage The boom-arm I made with (...) (24 years ago, 3-Jan-01, to lugnet.animation)
  Re: Bullet Time effects
 
I don't have the LEGO Movie Studio yet BUT your ideas on "Bullet Time" (With the monorail, I immagine that a train would work just as well) does sound like they would work very well. You would have to be careful with the depth of your shot so that (...) (23 years ago, 4-Jan-01, to lugnet.animation)
  Re: Bullet Time effects
 
In lugnet.publish.cinema, Geordan Ballantree writes: <snip> (...) <snip> In addition to the above, if frames are needed in between the taken pictures, they are generated via computer to fill in the blanks. Joe (23 years ago, 6-Jan-01, to lugnet.animation)

Message is in Reply To:
  Bullet Time effects
 
Does anyone know how the person who made BrainDamage did the bullet time effects? (Bullet time is the proper name for the Matrix-style effects) Or does anyone have a good way to do it properly? Thanks. -- Andrew, Agent 0007 (24 years ago, 2-Jan-01, to lugnet.animation)

11 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR