Subject:
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Re: Bullet Time effects
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Newsgroups:
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lugnet.animation
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Date:
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Fri, 5 Jan 2001 20:38:35 GMT
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Viewed:
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3015 times
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A boom is something that holds the camera in an exact position so that you
don't have to stand there holding it. Also allows for minor adjustments but
keeping the POV of the camera in teh same place.
Kinda what they do for those long pull - out shots. Camera is on a 'boom'
and it just lifts it up and up....
Tom
"dataAndrew" <me@gradzone.com> wrote in message
news:3A53C7AE.F5CCC960@gradzone.com...
> Robert Thomas wrote:
>
> > Ok being Im the one that made Brain Damage I can answer it.
> > First off you would only need to buy 500 sets for full motion. Being I did
> > this in Stop Motion one works very well. all you need is a good boom arm. In
> > Brain Damage The boom-arm I made with just some plain legos. thats y the
> > shots are not perfect. Sence then I have a very nice one I got at the hobby
> > shop for $20. This make the Bullet Time Effect look just like in the Matrix.
> > Also makes great pan shots.
>
> I'm sorry if this sounds stupid, but what do you exactly mean by "boom-arm?" I do
> not know what they are. Is it just an invisible thing to hold your figure up?
>
> --
> Andrew
>
>
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Message is in Reply To:
![](/news/x.gif) | | Re: Bullet Time effects
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| (...) I'm sorry if this sounds stupid, but what do you exactly mean by "boom-arm?" I do not know what they are. Is it just an invisible thing to hold your figure up? -- Andrew (23 years ago, 4-Jan-01, to lugnet.animation)
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11 Messages in This Thread: ![Bullet Time effects -Andrew Tyrone (2-Jan-01 to lugnet.animation)](/news/x.gif) ![](/news/46.gif) ![Re: Bullet Time effects -Geordan Ballantree (3-Jan-01 to lugnet.animation)](/news/x.gif) ![](/news/246.gif) ![Re: Bullet Time effects -Robert Thomas (3-Jan-01 to lugnet.animation)](/news/x.gif) ![](/news/246.gif) ![Re: Bullet Time effects -Darrell King (3-Jan-01 to lugnet.animation)](/news/x.gif) ![](/news/46.gif) ![Re: Bullet Time effects -Robert Thomas (4-Jan-01 to lugnet.animation)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Bullet Time effects -Dave Schuler (3-Jan-01 to lugnet.animation)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Bullet Time effects -Andrew Tyrone (4-Jan-01 to lugnet.animation)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Bullet Time effects -Jason Rowoldt (5-Jan-01 to lugnet.animation)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Bullet Time effects -Edward T. Riddle (4-Jan-01 to lugnet.animation)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Bullet Time effects -Joseph Cardana (6-Jan-01 to lugnet.animation)](/news/x.gif)
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