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 Animation / *588 (-20)
  Re: Sound Synching
 
(...) Rand, I think most of us record audio first, then shoot the video. It's much easier to coordinate movements when you know exactly how many frames you have to work with - and just adding duplicate frames here and there later will make it look (...) (21 years ago, 8-Nov-03, to lugnet.animation)
 
  Sound Synching
 
Hello, I am new to stop motion animation ( using legos of course ). How do you know how many frames to shoot for audio? I have software that lets me overlay an audio track with the video. Do I record the audio first, then just calulate the frames (...) (21 years ago, 8-Nov-03, to lugnet.animation)
 
  Re: Web Host Concept
 
The problem with this model is that the "organization" has a certain limited amount of space, let's say 100 GB for example. Now, let's say two people join. Do you give them each 50 GB? Then no one else can sign on. Or do you give them 10 GB to use, (...) (21 years ago, 5-Nov-03, to lugnet.general, lugnet.publish, lugnet.animation)
 
  Re: Web Host Concept
 
(...) Why equally split? Suppose I have a high traffic site that hosts movies and therefore consumes lots of bandwidth. Why should I get to pay the same as some guy who hosts a few highly compressed gifs and doesn't get a lot of traffic. Very unfair (...) (21 years ago, 31-Oct-03, to lugnet.general, lugnet.publish, lugnet.animation)
 
  Re: Web Host Concept
 
(...) This is pretty similar to the idea of MOCPages, except that MOCPages is free? In general, it's a good idea, and I like it :) Some technical problems I can see, but probably nothing that can't be figured out. (21 years ago, 31-Oct-03, to lugnet.general, lugnet.publish, lugnet.animation)
 
  Web Host Concept
 
If this doesn't belong in .general, feel free to just direct it to .publish. As some of you may know, Brinkster.com, which is where I and many other LEGO builders host our websites, has recently announced that it will be adding advertisments to its (...) (21 years ago, 31-Oct-03, to lugnet.general, lugnet.publish, lugnet.animation)
 
  NWBrickCon Animation Competition Review
 
Sorry about the delay. I've had a ton of stuff to do... but here we go! The Animation Competiton ran as follows: first, my personal film made for the convention, The Fellowship of the Snake-Fearing Jedi, was shown to set the mood and give an example (...) (21 years ago, 20-Oct-03, to lugnet.events.nwbrickcon, lugnet.animation)
 
  Spotted Cow Studios now has web presence!
 
Spotted Cow Studios is proud to announce the debut of their new website: (URL) All films by SCS are available there from our fast server, as well as other interesting information regarding the films, technical advice and helpful animation (...) (21 years ago, 18-Oct-03, to lugnet.animation)
 
  Re: Pneumatic/Motorized Camera Tilt Unit
 
In lugnet.animation, Jim Kovacs wrote: [snip] (...) Hi Jim, Very cool! Maybe I'll have to dig out my vision cam too,,,, It was fun dreaming up designs, and it was fun talking with Bauchaille, an old friend (and one of the senior statesman on the (...) (21 years ago, 9-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic/Motorized Camera Tilt Unit
 
(...) Hey guys, I have been following this post since it started. It inspired me to try to find a use for my vision command cam. I decided not to try to use pnuematics...but rather a simple gear/belt drive system. It gives full pan and tilt...well (...) (21 years ago, 9-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic/Motorized Camera Tilt Unit
 
(...) [snip] (...) My bad. (...) I would think that you can easily do it with one motor for the front, one motor for the back (greatest flexibility. You'll have to use the other variety motor to rotate the turntable. (...) Fun, eh? [snip] (...) The (...) (21 years ago, 7-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic/Motorized Camera Tilt Unit
 
(...) No, if you look at the photos you'll see that each piston is joined above the platform. It's not the best system because of the lower power you achieve with retraction versus extension, but it works best when you're trying to keep everything (...) (21 years ago, 7-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) [snip] (...) Your original system had the pistons underneath the platform, right? You must be assuming that the ganged pistons would be underneath. This is not a requirement. I'm not advocating for ganged pistons. I'd think that a geared (...) (21 years ago, 7-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) Yes, stop-motion has much different requirements than realtime filming. Actually, if I was looking for a fast realtime cut from top to bottom, the current mechanism is perfect. It moves quite fast. (...) running IE 6, XP Pro. Any clue why? (...) (21 years ago, 7-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) It only now occur to me that it's animation we're talking about, not filming. In that case it does not matter hos long it takes etc. between the shots (sure, fast is better it don't need to be 30fps fast). Then you could easily build a (...) (21 years ago, 7-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) It just so happens that I have a good geometry :^) (URL) Very true. I'll have to try that. Thanks for the idea! Sure. It is always a pleasure to talk to you Mike. (...) Kevin (21 years ago, 6-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) You really don't *need* both sides actuated, but it allows one to raise the platform as well. Not really necessary, I suppose. I presume you mean two pistons ganged end-to-end. I think this would work much better, but so far have not found any (...) (21 years ago, 6-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) Two reasons. One, using a motor didn't occur to me. ;) Two, I don't have any rotation sensors either. I'm also unsure how I could use a motor to tilt and raise at the same time, though I don't think that's a movement needed very often. I could (...) (21 years ago, 6-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) [snip] (...) Ah..., but you don't really need the back and the front controlled by pistons do you? I would think that keeping the front hinged and the back actuated would give you what you want. With two pistons ganged together, you can (...) (21 years ago, 6-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
 
  Re: Pneumatic Camera Tilt Unit
 
(...) Yes, you're right - two switches would have been entirely sufficient. I just wanted another switch so I could add a release valve, that's all. :) I think originally I wanted something in there so I could bypass the tank and pump directly to (...) (21 years ago, 6-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)


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